2025-11-10 15:56:30 +01:00
|
|
|
|
using Core.Lifecycle;
|
2025-11-06 10:10:54 +01:00
|
|
|
|
using Data.CardSystem;
|
|
|
|
|
|
using Pixelplacement;
|
|
|
|
|
|
using Pixelplacement.TweenSystem;
|
|
|
|
|
|
using TMPro;
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
|
|
namespace UI.CardSystem
|
|
|
|
|
|
{
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Manages a notification dot that displays a count (e.g., booster packs)
|
|
|
|
|
|
/// Can be reused across different UI elements that need to show numeric notifications
|
|
|
|
|
|
/// Automatically syncs with CardSystemManager to display booster pack count
|
|
|
|
|
|
/// </summary>
|
2025-11-07 15:38:31 +00:00
|
|
|
|
public class BoosterNotificationDot : ManagedBehaviour
|
2025-11-06 10:10:54 +01:00
|
|
|
|
{
|
|
|
|
|
|
[Header("UI References")]
|
|
|
|
|
|
[SerializeField] private GameObject dotBackground;
|
|
|
|
|
|
[SerializeField] private TextMeshProUGUI countText;
|
|
|
|
|
|
|
|
|
|
|
|
[Header("Settings")]
|
|
|
|
|
|
[SerializeField] private bool hideWhenZero = true;
|
|
|
|
|
|
[SerializeField] private bool useAnimation = false;
|
|
|
|
|
|
[SerializeField] private string textPrefix = "";
|
|
|
|
|
|
[SerializeField] private string textSuffix = "";
|
|
|
|
|
|
[SerializeField] private Color textColor = Color.white;
|
|
|
|
|
|
|
|
|
|
|
|
[Header("Animation")]
|
|
|
|
|
|
[SerializeField] private bool useTween = true;
|
|
|
|
|
|
[SerializeField] private float pulseDuration = 0.3f;
|
|
|
|
|
|
[SerializeField] private float pulseScale = 1.2f;
|
|
|
|
|
|
|
|
|
|
|
|
// Optional animator reference
|
|
|
|
|
|
[SerializeField] private Animator animator;
|
|
|
|
|
|
[SerializeField] private string animationTrigger = "Update";
|
|
|
|
|
|
|
|
|
|
|
|
// Current count value
|
|
|
|
|
|
private int _currentCount;
|
|
|
|
|
|
private Vector3 _originalScale;
|
|
|
|
|
|
|
|
|
|
|
|
private TweenBase _activeTween;
|
|
|
|
|
|
|
2025-11-10 15:52:53 +01:00
|
|
|
|
protected override void OnManagedStart()
|
2025-11-06 10:10:54 +01:00
|
|
|
|
{
|
|
|
|
|
|
// Store original scale for pulse animation
|
|
|
|
|
|
if (dotBackground != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
_originalScale = dotBackground.transform.localScale;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Apply text color
|
|
|
|
|
|
if (countText != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
countText.color = textColor;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-07 15:38:31 +00:00
|
|
|
|
// Subscribe to CardSystemManager events (managers are guaranteed to be initialized)
|
2025-11-06 10:10:54 +01:00
|
|
|
|
if (CardSystemManager.Instance != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
CardSystemManager.Instance.OnBoosterCountChanged += OnBoosterCountChanged;
|
|
|
|
|
|
|
|
|
|
|
|
// Poll initial count and display it
|
|
|
|
|
|
int initialCount = CardSystemManager.Instance.GetBoosterPackCount();
|
|
|
|
|
|
SetCount(initialCount);
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
// If CardSystemManager isn't available yet, set to default count
|
|
|
|
|
|
SetCount(_currentCount);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-07 15:38:31 +00:00
|
|
|
|
protected override void OnDestroy()
|
2025-11-06 10:10:54 +01:00
|
|
|
|
{
|
|
|
|
|
|
// Unsubscribe from CardSystemManager events to prevent memory leaks
|
|
|
|
|
|
if (CardSystemManager.Instance != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
CardSystemManager.Instance.OnBoosterCountChanged -= OnBoosterCountChanged;
|
|
|
|
|
|
}
|
2025-11-07 15:38:31 +00:00
|
|
|
|
|
|
|
|
|
|
// Call base implementation
|
|
|
|
|
|
base.OnDestroy();
|
2025-11-06 10:10:54 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Callback when booster count changes in CardSystemManager
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private void OnBoosterCountChanged(int newCount)
|
|
|
|
|
|
{
|
|
|
|
|
|
SetCount(newCount);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Sets the count displayed on the notification dot
|
|
|
|
|
|
/// Also handles visibility based on settings
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public void SetCount(int count)
|
|
|
|
|
|
{
|
|
|
|
|
|
bool countChanged = count != _currentCount;
|
|
|
|
|
|
_currentCount = count;
|
|
|
|
|
|
|
|
|
|
|
|
// Update text
|
|
|
|
|
|
if (countText != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
countText.text = textPrefix + count.ToString() + textSuffix;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Handle visibility
|
|
|
|
|
|
if (hideWhenZero)
|
|
|
|
|
|
{
|
|
|
|
|
|
SetVisibility(count > 0);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Play animation if value changed and animation is enabled
|
|
|
|
|
|
if (countChanged && count > 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (useAnimation)
|
|
|
|
|
|
{
|
|
|
|
|
|
Animate();
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Gets the current count value
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public int GetCount()
|
|
|
|
|
|
{
|
|
|
|
|
|
return _currentCount;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Set text formatting options
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public void SetFormatting(string prefix, string suffix, Color color)
|
|
|
|
|
|
{
|
|
|
|
|
|
textPrefix = prefix;
|
|
|
|
|
|
textSuffix = suffix;
|
|
|
|
|
|
textColor = color;
|
|
|
|
|
|
|
|
|
|
|
|
if (countText != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
countText.color = color;
|
|
|
|
|
|
// Update text with new formatting
|
|
|
|
|
|
countText.text = textPrefix + _currentCount.ToString() + textSuffix;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Explicitly control the notification dot visibility
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public void SetVisibility(bool isVisible)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (dotBackground != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
dotBackground.SetActive(isVisible);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (countText != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
countText.gameObject.SetActive(isVisible);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Show the notification dot
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public void Show()
|
|
|
|
|
|
{
|
|
|
|
|
|
SetVisibility(true);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Hide the notification dot
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public void Hide()
|
|
|
|
|
|
{
|
|
|
|
|
|
SetVisibility(false);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Play animation manually - either using Animator or Tween
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public void Animate()
|
|
|
|
|
|
{
|
|
|
|
|
|
if (useAnimation)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (animator != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
animator.SetTrigger(animationTrigger);
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (useTween && dotBackground != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
// Cancel any existing tweens on this transform
|
|
|
|
|
|
if(_activeTween != null)
|
|
|
|
|
|
_activeTween.Cancel();
|
|
|
|
|
|
|
|
|
|
|
|
// Reset to original scale
|
|
|
|
|
|
dotBackground.transform.localScale = _originalScale;
|
|
|
|
|
|
|
|
|
|
|
|
// Pulse animation using Tween
|
|
|
|
|
|
_activeTween = Tween.LocalScale(dotBackground.transform,
|
|
|
|
|
|
_originalScale * pulseScale,
|
|
|
|
|
|
pulseDuration/2,
|
|
|
|
|
|
0,
|
|
|
|
|
|
Tween.EaseOut,
|
|
|
|
|
|
Tween.LoopType.None,
|
|
|
|
|
|
null,
|
|
|
|
|
|
() => {
|
|
|
|
|
|
// Scale back to original size
|
|
|
|
|
|
Tween.LocalScale(dotBackground.transform,
|
|
|
|
|
|
_originalScale,
|
|
|
|
|
|
pulseDuration/2,
|
|
|
|
|
|
0,
|
|
|
|
|
|
Tween.EaseIn);
|
|
|
|
|
|
},
|
|
|
|
|
|
obeyTimescale: false);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|