308 lines
17 KiB
C#
308 lines
17 KiB
C#
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.AddressableAssets;
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using UnityEditor.AddressableAssets.Settings;
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using System.IO;
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using AppleHills.Core.Settings;
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namespace AppleHills.Editor
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{
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public class SettingsMigrationWindow : EditorWindow
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{
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private GameSettings legacySettings;
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private bool settingsFolderExists;
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private bool addressablesInstalled;
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private AddressableAssetSettings addressableSettings;
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private AddressableAssetGroup settingsGroup;
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private GUIStyle headerStyle;
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private GUIStyle successStyle;
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private Vector2 scrollPosition;
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private bool migrationCompleted = false;
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[MenuItem("AppleHills/Migrate Legacy Settings")]
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public static void ShowWindow()
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{
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var window = GetWindow<SettingsMigrationWindow>("Settings Migration");
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window.minSize = new Vector2(450, 400);
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}
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private void OnEnable()
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{
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// Check if Settings folder exists
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settingsFolderExists = AssetDatabase.IsValidFolder("Assets/Settings");
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// Check if Addressables package is installed
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addressablesInstalled = AddressableAssetSettingsDefaultObject.SettingsExists;
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if (addressablesInstalled)
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{
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addressableSettings = AddressableAssetSettingsDefaultObject.Settings;
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}
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}
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private void OnGUI()
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{
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if (headerStyle == null)
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{
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headerStyle = new GUIStyle(EditorStyles.boldLabel);
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headerStyle.fontSize = 14;
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headerStyle.margin = new RectOffset(0, 0, 10, 10);
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successStyle = new GUIStyle(EditorStyles.label);
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successStyle.normal.textColor = Color.green;
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successStyle.fontSize = 12;
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}
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scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
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EditorGUILayout.LabelField("Migrate Legacy Settings", headerStyle);
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EditorGUILayout.Space(10);
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EditorGUILayout.HelpBox(
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"This tool will migrate your legacy GameSettings to the new modular settings system. " +
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"It will create new settings assets in the Assets/Settings folder, mark them as Addressables, " +
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"and copy values from your legacy settings.",
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MessageType.Info);
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EditorGUILayout.Space(10);
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// Prerequisites section
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EditorGUILayout.LabelField("Prerequisites", EditorStyles.boldLabel);
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// Check Addressables
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GUI.enabled = false;
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EditorGUILayout.Toggle("Addressables Package Installed", addressablesInstalled);
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GUI.enabled = true;
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if (!addressablesInstalled)
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{
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EditorGUILayout.HelpBox(
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"The Addressables package is not installed. Please install it via Window > Package Manager.",
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MessageType.Error);
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}
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EditorGUILayout.Space(5);
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// Legacy settings field
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legacySettings = EditorGUILayout.ObjectField("Legacy GameSettings", legacySettings, typeof(GameSettings), false) as GameSettings;
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if (legacySettings == null)
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{
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EditorGUILayout.HelpBox(
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"Please assign your legacy GameSettings asset to migrate from.",
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MessageType.Warning);
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}
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EditorGUILayout.Space(15);
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// Migration button
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GUI.enabled = legacySettings != null && addressablesInstalled;
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if (GUILayout.Button("Migrate Settings", GUILayout.Height(30)))
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{
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MigrateSettings();
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}
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GUI.enabled = true;
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// Success message
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if (migrationCompleted)
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{
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EditorGUILayout.Space(10);
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EditorGUILayout.LabelField("Migration completed successfully!", successStyle);
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EditorGUILayout.HelpBox(
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"The legacy settings have been migrated to the new system. " +
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"You can now access these settings through the AppleHills > Settings Editor menu.",
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MessageType.Info);
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}
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EditorGUILayout.EndScrollView();
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}
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private void MigrateSettings()
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{
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// Create Settings folder if it doesn't exist
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if (!settingsFolderExists)
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{
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AssetDatabase.CreateFolder("Assets", "Settings");
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settingsFolderExists = true;
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}
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// Setup Addressables group for settings
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SetupAddressablesGroup();
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// Create and populate the new settings assets
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CreatePlayerFollowerSettings();
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CreateInteractionSettings();
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CreateMinigameSettings();
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// Save all assets
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AssetDatabase.SaveAssets();
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migrationCompleted = true;
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}
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private void SetupAddressablesGroup()
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{
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// Find or create a settings group
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settingsGroup = addressableSettings.FindGroup("Settings");
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if (settingsGroup == null)
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{
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settingsGroup = addressableSettings.CreateGroup("Settings", false, false, true, null);
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}
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}
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private void AddAssetToAddressables(string assetPath, string address)
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{
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// Create entry in addressables
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var guid = AssetDatabase.AssetPathToGUID(assetPath);
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var entry = addressableSettings.CreateOrMoveEntry(guid, settingsGroup);
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// Set the address
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entry.address = address;
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Debug.Log($"Added {assetPath} to Addressables with address {address}");
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}
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private void CreatePlayerFollowerSettings()
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{
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// Create the settings asset
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var settings = ScriptableObject.CreateInstance<PlayerFollowerSettings>();
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// Copy values from legacy settings
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if (legacySettings != null)
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{
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// Player settings
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var playerSettings = typeof(GameSettings).GetField("moveSpeed");
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if (playerSettings != null) settings.GetType().GetField("moveSpeed", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.moveSpeed);
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var stopDistanceField = typeof(GameSettings).GetField("stopDistance");
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if (stopDistanceField != null) settings.GetType().GetField("stopDistance", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.stopDistance);
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var useRigidbodyField = typeof(GameSettings).GetField("useRigidbody");
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if (useRigidbodyField != null) settings.GetType().GetField("useRigidbody", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.useRigidbody);
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var defaultHoldMovementModeField = typeof(GameSettings).GetField("defaultHoldMovementMode");
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if (defaultHoldMovementModeField != null) settings.GetType().GetField("defaultHoldMovementMode", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.defaultHoldMovementMode);
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// Follower settings
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var followDistanceField = typeof(GameSettings).GetField("followDistance");
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if (followDistanceField != null) settings.GetType().GetField("followDistance", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.followDistance);
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var manualMoveSmoothField = typeof(GameSettings).GetField("manualMoveSmooth");
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if (manualMoveSmoothField != null) settings.GetType().GetField("manualMoveSmooth", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.manualMoveSmooth);
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var thresholdFarField = typeof(GameSettings).GetField("thresholdFar");
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if (thresholdFarField != null) settings.GetType().GetField("thresholdFar", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.thresholdFar);
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var thresholdNearField = typeof(GameSettings).GetField("thresholdNear");
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if (thresholdNearField != null) settings.GetType().GetField("thresholdNear", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.thresholdNear);
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var stopThresholdField = typeof(GameSettings).GetField("stopThreshold");
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if (stopThresholdField != null) settings.GetType().GetField("stopThreshold", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.stopThreshold);
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// Backend settings
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var followUpdateIntervalField = typeof(GameSettings).GetField("followUpdateInterval");
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if (followUpdateIntervalField != null) settings.GetType().GetField("followUpdateInterval", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.followUpdateInterval);
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var followerSpeedMultiplierField = typeof(GameSettings).GetField("followerSpeedMultiplier");
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if (followerSpeedMultiplierField != null) settings.GetType().GetField("followerSpeedMultiplier", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.followerSpeedMultiplier);
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var heldIconDisplayHeightField = typeof(GameSettings).GetField("heldIconDisplayHeight");
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if (heldIconDisplayHeightField != null) settings.GetType().GetField("heldIconDisplayHeight", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.heldIconDisplayHeight);
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}
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// Save the asset
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string assetPath = "Assets/Settings/PlayerFollowerSettings.asset";
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AssetDatabase.CreateAsset(settings, assetPath);
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// Add to addressables
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AddAssetToAddressables(assetPath, "Settings/PlayerFollowerSettings");
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Debug.Log("Created PlayerFollowerSettings asset");
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}
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private void CreateInteractionSettings()
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{
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// Create the settings asset
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var settings = ScriptableObject.CreateInstance<InteractionSettings>();
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// Copy values from legacy settings
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if (legacySettings != null)
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{
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// Interaction settings
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var playerStopDistanceField = typeof(GameSettings).GetField("playerStopDistance");
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if (playerStopDistanceField != null) settings.GetType().GetField("playerStopDistance", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.playerStopDistance);
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var playerStopDistanceDirectInteractionField = typeof(GameSettings).GetField("playerStopDistanceDirectInteraction");
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if (playerStopDistanceDirectInteractionField != null) settings.GetType().GetField("playerStopDistanceDirectInteraction", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.playerStopDistanceDirectInteraction);
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var followerPickupDelayField = typeof(GameSettings).GetField("followerPickupDelay");
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if (followerPickupDelayField != null) settings.GetType().GetField("followerPickupDelay", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.followerPickupDelay);
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var interactableLayerMaskField = typeof(GameSettings).GetField("interactableLayerMask");
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if (interactableLayerMaskField != null) settings.GetType().GetField("interactableLayerMask", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.interactableLayerMask);
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// Prefabs
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var basePickupPrefabField = typeof(GameSettings).GetField("basePickupPrefab");
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if (basePickupPrefabField != null) settings.GetType().GetField("basePickupPrefab", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.basePickupPrefab);
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var levelSwitchMenuPrefabField = typeof(GameSettings).GetField("levelSwitchMenuPrefab");
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if (levelSwitchMenuPrefabField != null) settings.GetType().GetField("levelSwitchMenuPrefab", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.levelSwitchMenuPrefab);
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// Item configuration
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var combinationRulesField = typeof(GameSettings).GetField("combinationRules");
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if (combinationRulesField != null) settings.GetType().GetField("combinationRules", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.combinationRules);
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var slotItemConfigsField = typeof(GameSettings).GetField("slotItemConfigs");
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if (slotItemConfigsField != null) settings.GetType().GetField("slotItemConfigs", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.slotItemConfigs);
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}
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// Save the asset
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string assetPath = "Assets/Settings/InteractionSettings.asset";
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AssetDatabase.CreateAsset(settings, assetPath);
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// Add to addressables
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AddAssetToAddressables(assetPath, "Settings/InteractionSettings");
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Debug.Log("Created InteractionSettings asset");
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}
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private void CreateMinigameSettings()
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{
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// Create the settings asset
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var settings = ScriptableObject.CreateInstance<MinigameSettings>();
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// Copy values from legacy settings
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if (legacySettings != null)
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{
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// Endless descender settings
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var endlessDescenderLerpSpeedField = typeof(GameSettings).GetField("endlessDescenderLerpSpeed");
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if (endlessDescenderLerpSpeedField != null) settings.GetType().GetField("endlessDescenderLerpSpeed", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.endlessDescenderLerpSpeed);
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var endlessDescenderMaxOffsetField = typeof(GameSettings).GetField("endlessDescenderMaxOffset");
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if (endlessDescenderMaxOffsetField != null) settings.GetType().GetField("endlessDescenderMaxOffset", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.endlessDescenderMaxOffset);
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var endlessDescenderClampXMinField = typeof(GameSettings).GetField("endlessDescenderClampXMin");
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if (endlessDescenderClampXMinField != null) settings.GetType().GetField("endlessDescenderClampXMin", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.endlessDescenderClampXMin);
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var endlessDescenderClampXMaxField = typeof(GameSettings).GetField("endlessDescenderClampXMax");
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if (endlessDescenderClampXMaxField != null) settings.GetType().GetField("endlessDescenderClampXMax", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.endlessDescenderClampXMax);
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var endlessDescenderSpeedExponentField = typeof(GameSettings).GetField("endlessDescenderSpeedExponent");
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if (endlessDescenderSpeedExponentField != null) settings.GetType().GetField("endlessDescenderSpeedExponent", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue(settings, legacySettings.endlessDescenderSpeedExponent);
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}
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// Save the asset
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string assetPath = "Assets/Settings/MinigameSettings.asset";
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AssetDatabase.CreateAsset(settings, assetPath);
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// Add to addressables
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AddAssetToAddressables(assetPath, "Settings/MinigameSettings");
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Debug.Log("Created MinigameSettings asset");
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}
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}
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}
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