Files
AppleHillsProduction/Assets/Scripts/DebugUIMessage.cs

70 lines
2.4 KiB
C#
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using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class DebugUIMessage : MonoBehaviour
{
private static DebugUIMessage instance;
private Text messageText;
private Canvas canvas;
private Coroutine hideCoroutine;
public static void Show(string message, float duration = 2f)
{
if (instance == null)
{
var go = new GameObject("DebugUIMessage");
instance = go.AddComponent<DebugUIMessage>();
instance.SetupUI();
DontDestroyOnLoad(go);
}
instance.ShowMessage(message, duration);
}
private void SetupUI()
{
canvas = new GameObject("DebugUICanvas").AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
canvas.sortingOrder = 9999;
canvas.gameObject.transform.SetParent(transform);
var textGO = new GameObject("DebugUIText");
textGO.transform.SetParent(canvas.transform);
messageText = textGO.AddComponent<Text>();
messageText.alignment = TextAnchor.MiddleCenter;
// Try to load a custom font from Resources/Fonts/DebugFont.ttf
Font customFont = Resources.Load<Font>("Fonts/DebugFont");
if (customFont != null)
messageText.font = customFont;
else
messageText.font = Resources.GetBuiltinResource<Font>("LegacyRuntime.ttf");
messageText.fontSize = 16;
messageText.color = Color.yellow;
var outline = textGO.AddComponent<Outline>();
outline.effectColor = Color.black;
outline.effectDistance = new Vector2(2, -2);
var rect = messageText.GetComponent<RectTransform>();
rect.anchorMin = new Vector2(0.5f, 0.5f);
rect.anchorMax = new Vector2(0.5f, 0.5f);
rect.pivot = new Vector2(0.5f, 0.5f);
rect.anchoredPosition = Vector2.zero;
rect.sizeDelta = new Vector2(400, 40);
messageText.text = "";
}
private void ShowMessage(string message, float duration)
{
messageText.text = message;
messageText.enabled = true;
if (hideCoroutine != null)
StopCoroutine(hideCoroutine);
hideCoroutine = StartCoroutine(HideAfterSeconds(duration));
}
private IEnumerator HideAfterSeconds(float seconds)
{
yield return new WaitForSeconds(seconds);
messageText.text = "";
messageText.enabled = false;
}
}