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AppleHillsProduction/Assets/Scripts/Minigames/DivingForPictures/PlayerBlinkBehavior.cs.meta

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Populate minigame with obstacles and monster spawns (#5) - Simulated "fake" physics and collisions - Object pooling for tiles, obstacles and monster spawns - Base monster scoring with proximity triggers and depth multiplier Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com> Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction/pulls/5
2025-09-21 07:32:56 +00:00
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