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AppleHillsProduction/Assets/Scripts/Sound/NarratorVO.cs

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using UnityEngine;
using UnityEngine.Audio;
using System;
using UnityEngine.Events;
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public class NarratorVO : MonoBehaviour
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{
public AudioSource narratorAudioSource;
public AudioResource firstNarration;
public UnityEvent narrationFinished;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
PlayNarrationAudio();
}
void PlayNarrationAudio()
{
narratorAudioSource.resource = firstNarration;
narratorAudioSource.Play();
}
private void NarrationFinished(object sender, EventArgs e)
{
narrationFinished.Invoke();
}
}