Files
AppleHillsProduction/Assets/Scripts/Minigames/Airplane/Data/AirplaneGameState.cs

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namespace Minigames.Airplane.Data
{
/// <summary>
/// Game states for the airplane minigame
/// </summary>
public enum AirplaneGameState
{
AirplaneSelection, // Player selecting airplane type
Intro, // Intro sequence
NextPerson, // Introducing the next person
Aiming, // Player is aiming the airplane
Flying, // Airplane is in flight
Evaluating, // Evaluating the result of the flight
GameOver // All people have had their turn
}
}