12 lines
276 B
C#
12 lines
276 B
C#
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using UnityEngine;
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[CreateAssetMenu(fileName = "LevelSwitchData", menuName = "Game/Level Switch Data")]
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public class LevelSwitchData : ScriptableObject
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{
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public string targetLevelSceneName;
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[TextArea]
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public string description;
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public Sprite mapSprite;
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}
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