Files
AppleHillsProduction/Assets/Scripts/LevelSwitchData.cs

12 lines
276 B
C#
Raw Normal View History

using UnityEngine;
[CreateAssetMenu(fileName = "LevelSwitchData", menuName = "Game/Level Switch Data")]
public class LevelSwitchData : ScriptableObject
{
public string targetLevelSceneName;
[TextArea]
public string description;
public Sprite mapSprite;
}