12 lines
326 B
C#
12 lines
326 B
C#
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using UnityEngine;
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[CreateAssetMenu(fileName = "GameSettings", menuName = "AppleHills/GameSettings", order = 1)]
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public class GameSettings : ScriptableObject
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{
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[Header("Interactions")]
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public float playerStopDistance = 6.0f;
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public float followerPickupDelay = 0.2f;
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// Add other settings here as needed
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}
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