Files
AppleHillsProduction/Assets/Editor/Minigames/Airplane/ParallaxBackgroundSpawnerEditor.cs

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using Minigames.Airplane.Core.Spawning;
using Minigames.Airplane.Data;
using UnityEditor;
using UnityEngine;
namespace Editor.Minigames.Airplane
{
/// <summary>
/// Custom editor for ParallaxBackgroundSpawner.
/// Enforces exactly 3 pools with custom labels (Background/Middle/Foreground).
/// Prevents array manipulation and provides clean, designer-friendly interface.
/// </summary>
[CustomEditor(typeof(ParallaxBackgroundSpawner))]
public class ParallaxBackgroundSpawnerEditor : UnityEditor.Editor
{
private SerializedProperty _poolsProperty;
private SerializedProperty _backgroundSortLayerProperty;
private SerializedProperty _middleSortLayerProperty;
private SerializedProperty _foregroundSortLayerProperty;
private SerializedProperty _cameraManagerProperty;
private SerializedProperty _showDebugLogsProperty;
private readonly string[] _layerNames = { "Background Layer", "Middle Layer", "Foreground Layer" };
private readonly string[] _layerDescriptions =
{
"Slowest parallax - furthest back",
"Medium parallax - middle depth",
"Fastest parallax - closest to camera"
};
private bool[] _poolFoldouts = new bool[3];
private void OnEnable()
{
_poolsProperty = serializedObject.FindProperty("pools");
_backgroundSortLayerProperty = serializedObject.FindProperty("backgroundSortLayer");
_middleSortLayerProperty = serializedObject.FindProperty("middleSortLayer");
_foregroundSortLayerProperty = serializedObject.FindProperty("foregroundSortLayer");
_cameraManagerProperty = serializedObject.FindProperty("cameraManager");
_showDebugLogsProperty = serializedObject.FindProperty("showDebugLogs");
// Ensure exactly 3 pools exist
EnsureThreePools();
}
private void EnsureThreePools()
{
if (_poolsProperty.arraySize != 3)
{
_poolsProperty.arraySize = 3;
// Initialize pool descriptions
for (int i = 0; i < 3; i++)
{
var poolElement = _poolsProperty.GetArrayElementAtIndex(i);
var descProperty = poolElement.FindPropertyRelative("description");
if (string.IsNullOrEmpty(descProperty.stringValue))
{
descProperty.stringValue = _layerNames[i];
}
}
serializedObject.ApplyModifiedProperties();
}
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.HelpBox("Note: Spawn distances, recency tracking, and debug settings are configured globally in AirplaneSettings. Containers are configured in AirplaneSpawnManager.", MessageType.Info);
EditorGUILayout.Space();
// Camera Integration
EditorGUILayout.PropertyField(_cameraManagerProperty);
EditorGUILayout.Space();
// Sort Layers
EditorGUILayout.LabelField("Sort Layer Configuration", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(_backgroundSortLayerProperty, new GUIContent("Background Sort Layer"));
EditorGUILayout.PropertyField(_middleSortLayerProperty, new GUIContent("Middle Sort Layer"));
EditorGUILayout.PropertyField(_foregroundSortLayerProperty, new GUIContent("Foreground Sort Layer"));
EditorGUILayout.Space();
// Pool Mode (locked to Exclusive)
EditorGUILayout.LabelField("Spawn Mode", EditorStyles.boldLabel);
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField("Pool Mode", "Exclusive (Fixed)");
EditorGUI.EndDisabledGroup();
EditorGUILayout.HelpBox("Parallax spawner always uses Exclusive mode - each layer spawns independently", MessageType.Info);
EditorGUILayout.Space();
// Parallax Layers (exactly 3, custom display)
EditorGUILayout.LabelField("Parallax Layers (Fixed: 3 layers)", EditorStyles.boldLabel);
EnsureThreePools(); // Safety check
for (int i = 0; i < 3; i++)
{
var poolElement = _poolsProperty.GetArrayElementAtIndex(i);
var prefabsProperty = poolElement.FindPropertyRelative("prefabs");
var unlockTimeProperty = poolElement.FindPropertyRelative("unlockTime");
var descProperty = poolElement.FindPropertyRelative("description");
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
// Foldout with custom label
_poolFoldouts[i] = EditorGUILayout.Foldout(_poolFoldouts[i], $"{_layerNames[i]} (Pool {i})", true, EditorStyles.foldoutHeader);
if (_poolFoldouts[i])
{
EditorGUI.indentLevel++;
EditorGUILayout.LabelField(_layerDescriptions[i], EditorStyles.miniLabel);
EditorGUILayout.Space(5);
EditorGUILayout.PropertyField(prefabsProperty, new GUIContent("Prefabs"), true);
EditorGUILayout.PropertyField(unlockTimeProperty, new GUIContent("Unlock Time (seconds)"));
// Show info about prefab count
if (prefabsProperty.arraySize == 0)
{
EditorGUILayout.HelpBox("Add prefabs for this layer", MessageType.Warning);
}
else
{
EditorGUILayout.LabelField($"Prefabs: {prefabsProperty.arraySize}", EditorStyles.miniLabel);
}
EditorGUI.indentLevel--;
}
EditorGUILayout.EndVertical();
EditorGUILayout.Space(5);
}
EditorGUILayout.Space();
serializedObject.ApplyModifiedProperties();
}
}
}