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AppleHillsProduction/Assets/Scripts/Sound/AudioCollider.cs

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C#
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2025-12-19 00:14:46 +01:00
using UnityEngine;
public class AudioCollider : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
private void OnCollisionEnter2D(Collision2D collision)
{
}
private void OnTriggerEnter2D(Collider2D collision)
{
Debug.Log("He's here!");
}
}