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AppleHillsProduction/Assets/Scripts/UI/UIAudio.cs

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2025-11-19 15:51:54 +01:00
using Core.Lifecycle;
using UnityEngine;
public class UIAudio : ManagedBehaviour
{
public AppleAudioSource uiAudioSource;
[Header("Card audio clips")]
public AudioClip buildup1;
public AudioClip buildup2;
public AudioClip buildup3;
public AudioClip fanfare;
internal override void OnManagedStart()
{
uiAudioSource = GetComponent<AppleAudioSource>();
}
}