Files
AppleHillsProduction/Assets/Scripts/StateMachines/CementFactory/ReceptionistCountingBehavior.cs

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519 B
C#
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2025-12-18 21:31:48 +01:00
using UnityEngine;
using UnityEngine.Audio;
public class ReceptionistCountingBehavior : MonoBehaviour
{
public AudioResource lovesMeAudio;
public AudioResource lovesMeNotAudio;
public AppleAudioSource audioSource;
public void PlayCountingAudio(bool lovesMe)
{
if (lovesMe)
{
audioSource.audioSource.resource = lovesMeAudio;
}
else
{
audioSource.audioSource.resource = lovesMeNotAudio;
}
audioSource.Play(0);
}
}