Files
AppleHillsProduction/Assets/Scripts/Minigames/Airplane/Data/SpawnInitParameters.cs

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using Core.Settings;
using UnityEngine;
namespace Minigames.Airplane.Data
{
/// <summary>
/// Parameters passed from AirplaneSpawnManager to spawners during initialization.
/// Encapsulates shared references and configuration.
/// </summary>
public class SpawnInitParameters
{
/// <summary>
/// Parent transform for spawned objects (organization)
/// </summary>
public Transform SpawnContainer { get; set; }
/// <summary>
/// Settings reference for spawn configuration
/// </summary>
public IAirplaneSettings Settings { get; set; }
/// <summary>
/// Create spawn initialization parameters
/// </summary>
public SpawnInitParameters(Transform spawnContainer, IAirplaneSettings settings)
{
SpawnContainer = spawnContainer;
Settings = settings;
}
}
}