Files
AppleHillsProduction/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs

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3.0 KiB
C#
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2025-11-06 10:10:54 +01:00
using System.Collections;
using System.Collections.Generic;
using AppleHills.Data.CardSystem;
using Data.CardSystem;
using Pixelplacement;
using UI.Core;
using UnityEngine;
using UnityEngine.UI;
namespace UI.CardSystem
{
/// <summary>
/// UI page for opening booster packs and displaying the cards received.
/// Automatically triggers the opening when the page is shown.
/// </summary>
public class BoosterOpeningPage : UIPage
{
[Header("UI References")]
[SerializeField] private CanvasGroup canvasGroup;
[SerializeField] private Button closeButton;
[Header("Card Display")]
[SerializeField] private Transform cardDisplayContainer;
[SerializeField] private CardDisplay cardDisplayPrefab;
[Header("Settings")]
[SerializeField] private float cardRevealDelay = 0.5f;
[SerializeField] private float cardSpacing = 50f;
private void Awake()
{
// Make sure we have a CanvasGroup for transitions
if (canvasGroup == null)
canvasGroup = GetComponent<CanvasGroup>();
if (canvasGroup == null)
canvasGroup = gameObject.AddComponent<CanvasGroup>();
// Set up close button
if (closeButton != null)
{
closeButton.onClick.AddListener(OnCloseButtonClicked);
}
// UI pages should start disabled
gameObject.SetActive(false);
}
private void OnDestroy()
{
if (closeButton != null)
{
closeButton.onClick.RemoveListener(OnCloseButtonClicked);
}
}
private void OnCloseButtonClicked()
{
if (UIPageController.Instance != null)
{
UIPageController.Instance.PopPage();
}
}
protected override void DoTransitionIn(System.Action onComplete)
{
// Simple fade in animation
if (canvasGroup != null)
{
canvasGroup.alpha = 0f;
Tween.Value(0f, 1f, (value) => canvasGroup.alpha = value, transitionDuration, 0f, Tween.EaseInOut, Tween.LoopType.None, null, onComplete, obeyTimescale: false);
}
else
{
// Fallback if no CanvasGroup
onComplete?.Invoke();
}
}
protected override void DoTransitionOut(System.Action onComplete)
{
// Simple fade out animation
if (canvasGroup != null)
{
Tween.Value(canvasGroup.alpha, 0f, (value) => canvasGroup.alpha = value, transitionDuration, 0f, Tween.EaseInOut, Tween.LoopType.None, null, onComplete, obeyTimescale: false);
}
else
{
// Fallback if no CanvasGroup
onComplete?.Invoke();
}
}
}
}