2025-10-08 15:47:36 +02:00
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using UnityEngine;
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using Pixelplacement;
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public class AnneLiseBushBehaviour : MonoBehaviour
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{
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private StateMachine anneLiseBushStateMachine;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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anneLiseBushStateMachine = GetComponent<StateMachine>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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2025-10-09 16:38:27 +02:00
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public void TakePhoto()
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2025-10-08 15:47:36 +02:00
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{
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anneLiseBushStateMachine.ChangeState("TakePhoto");
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}
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}
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