Logo
Explore Help
Register Sign In
tschesky/AppleHillsProduction
1
0
Fork 0
You've already forked AppleHillsProduction
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
dac119fd7bc3bb0899c0f5e3f6ed09a48da21872
AppleHillsProduction/Assets/Scripts/UI/PauseMenu.cs.meta

2 lines
59 B
Plaintext
Raw Normal View History

Introduce input modes and Pause Menu (#8) - Add input mode switching to the Input Manager - Automatically set input mode on scene load - UI for MainMenu and GameAndUI for other scenes - Add PauseMenu prefab, auto-loaded via the boostrap system - Automatically control PauseMenu visibility based on current scene Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com> Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction/pulls/8
2025-09-25 10:06:51 +00:00
fileFormatVersion: 2
guid: cb36c2845dc855a4c980ef9dec6ca127
Reference in New Issue Copy Permalink
Powered by Gitea Version: 1.24.3 Page: 13ms Template: 1ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API