22 lines
510 B
C#
22 lines
510 B
C#
|
|
/// <summary>
|
|||
|
|
/// SURGE FRAMEWORK
|
|||
|
|
/// Author: Bob Berkebile
|
|||
|
|
/// Email: bobb@pixelplacement.com
|
|||
|
|
/// </summary>
|
|||
|
|
|
|||
|
|
using System.Collections;
|
|||
|
|
using System.Collections.Generic;
|
|||
|
|
using UnityEngine;
|
|||
|
|
using UnityEngine.Events;
|
|||
|
|
|
|||
|
|
namespace Pixelplacement
|
|||
|
|
{
|
|||
|
|
[System.Serializable]
|
|||
|
|
public class GameObjectEvent : UnityEvent<GameObject> { }
|
|||
|
|
|
|||
|
|
[System.Serializable]
|
|||
|
|
public class ColliderButtonEvent : UnityEvent<ColliderButton> { }
|
|||
|
|
|
|||
|
|
[System.Serializable]
|
|||
|
|
public class BoolEvent : UnityEvent<bool> { }
|
|||
|
|
}
|