Files
AppleHillsProduction/Assets/Scripts/DamianExperiments/LawnMowerPuzzle/LawnMowerBehaviour.cs

31 lines
659 B
C#
Raw Normal View History

using Core;
using UnityEngine;
using Pixelplacement;
public class LawnMowerBehaviour : MonoBehaviour
{
private StateMachine stateMachineRef;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
stateMachineRef = GetComponent<StateMachine>();
}
// Update is called once per frame
void Update()
{
}
public void mowerTouched()
{
Logging.Debug("Mower Touched");
}
public void stateSwitch(string StateName)
{
Logging.Debug("State Switch to: " + StateName);
stateMachineRef.ChangeState(StateName);
}
}