Files
AppleHillsProduction/Assets/Scripts/Sound/BushAudioController.cs

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using AudioSourceEvents;
using Input;
using System;
using System.Diagnostics.Tracing;
using UnityEngine;
using UnityEngine.Audio;
public class BushAudioController : MonoBehaviour
{
private IAudioEventSource _eventSource;
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public AppleAudioSource VOPlayer;
public AppleAudioSource SFXPlayer;
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public AudioResource reactionClipToPlay;
public AudioResource flashSFXClipToPlay;
public BirdGameStats birdGameStats;
public AudioResource[] birdCounterClip;
private int _birdCounter;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
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_eventSource = VOPlayer.audioSource.RequestEventHandlers();
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_eventSource.AudioStopped += PlayBirdCounter;
}
public void PlayPhotoSoundBite()
{
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VOPlayer.audioSource.resource = reactionClipToPlay;
VOPlayer.Play(0);
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}
public void PlayFlashSound()
{
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SFXPlayer.audioSource.resource = flashSFXClipToPlay;
SFXPlayer.Play(0);
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}
private void PlayBirdCounter(object sender, EventArgs e)
{
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_eventSource.AudioStopped -= PlayBirdCounter;
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VOPlayer.audioSource.resource = birdCounterClip[birdGameStats.birdsFoundInLevel];
VOPlayer.Play(0);
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birdGameStats.BirdFound();
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}
public void OnDisable()
{
// Unsubscribe from events when disabled
_eventSource.AudioStopped -= PlayBirdCounter;
}
}