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AppleHillsProduction/Assets/Scripts/StateMachines/Quarry/AnneLise/AnneLiseBushBehaviour.cs

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using Core.SaveLoad;
using Pixelplacement;
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using UnityEngine;
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namespace StateMachines.Quarry.AnneLise
{
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public class AnneLiseBushBehaviour : MonoBehaviour
{
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private AppleMachine _anneLiseBushStateMachine;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
_anneLiseBushStateMachine = GetComponent<AppleMachine>();
}
public void TakePhoto()
{
_anneLiseBushStateMachine.ChangeState("TakePhoto");
}
}
}