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AppleHillsProduction/Assets/External/Pixelplacement/Surge/Tween/TweenActions/Rotation.cs

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/// <summary>
/// SURGE FRAMEWORK
/// Author: Bob Berkebile
/// Email: bobb@pixelplacement.com
/// </summary>
using UnityEngine;
using System;
using Pixelplacement;
namespace Pixelplacement.TweenSystem
{
class Rotation : TweenBase
{
//Public Properties:
public Vector3 EndValue {get; private set;}
//Private Variables:
Transform _target;
Vector3 _start;
//Constructor:
public Rotation (Transform target, Vector3 endValue, float duration, float delay, bool obeyTimescale, AnimationCurve curve, Tween.LoopType loop, Action startCallback, Action completeCallback)
{
//set essential properties:
SetEssentials (Tween.TweenType.Rotation, target.GetInstanceID (), duration, delay, obeyTimescale, curve, loop, startCallback, completeCallback);
//catalog custom properties:
_target = target;
EndValue = endValue;
}
//Processes:
protected override bool SetStartValue ()
{
if (_target == null) return false;
_start = _target.eulerAngles;
return true;
}
protected override void Operation (float percentage)
{
Quaternion calculatedValue = Quaternion.Euler (TweenUtilities.LinearInterpolateRotational (_start, EndValue, percentage));
_target.rotation = calculatedValue;
}
//Loops:
public override void Loop ()
{
ResetStartTime ();
_target.eulerAngles = _start;
}
public override void PingPong ()
{
ResetStartTime ();
_target.eulerAngles = EndValue;
EndValue = _start;
_start = _target.eulerAngles;
}
}
}