Added outline settings
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@@ -433672,6 +433672,118 @@ MonoBehaviour:
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outlineModes:
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- interaction: 0
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outlineColour: {r: 1, g: 0.87843144, b: 0.57254905, a: 0}
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- interaction: 1
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outlineColour: {r: 0.5058824, g: 0.7803922, b: 0.8862746, a: 0}
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- interaction: 2
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@@ -14,6 +14,7 @@ namespace AppleHills.Core.Settings
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[SerializeField] private float playerStopDistance = 6.0f;
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[SerializeField] private float playerStopDistanceDirectInteraction = 2.0f;
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[SerializeField] private float followerPickupDelay = 0.2f;
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[SerializeField] private List<GlowOutlineData> interactionOutlineColors;
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[Header("InputManager Settings")]
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[Tooltip("Layer(s) to use for interactable objects.")]
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@@ -47,6 +48,8 @@ namespace AppleHills.Core.Settings
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public GameObject DefaultPuzzleIndicatorPrefab => defaultPuzzleIndicatorPrefab;
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public float DefaultPuzzlePromptRange => defaultPuzzlePromptRange;
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public List<GlowOutlineData> InteractionOutlineColors => interactionOutlineColors;
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public override void OnValidate()
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{
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base.OnValidate();
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@@ -66,7 +66,8 @@ namespace AppleHills.Core.Settings
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GameObject MinigameSwitchMenuPrefab { get; }
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List<CombinationRule> CombinationRules { get; }
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List<SlotItemConfig> SlotItemConfigs { get; }
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List<GlowOutlineData> InteractionOutlineColors { get; }
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// Puzzle settings
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GameObject DefaultPuzzleIndicatorPrefab { get; }
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float DefaultPuzzlePromptRange { get; }
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33
Assets/Scripts/Interactions/GlowOutline.cs
Normal file
33
Assets/Scripts/Interactions/GlowOutline.cs
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@@ -0,0 +1,33 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class GlowOutline : MonoBehaviour
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{
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private SpriteRenderer parentSprite;
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private SpriteRenderer outlineSprite;
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public float scaleFactor;
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public GlowOutlineData[] outlineModes;
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private void OnEnable()
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{
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SetupOutline();
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}
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private void SetupOutline()
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{
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parentSprite = GetComponentInParent<SpriteRenderer>();
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outlineSprite = GetComponent<SpriteRenderer>();
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outlineSprite.sprite = parentSprite.sprite;
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gameObject.transform.localScale = gameObject.transform.localScale * scaleFactor;
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//outlineSprite.color = outlineColour;
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}
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}
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2
Assets/Scripts/Interactions/GlowOutline.cs.meta
Normal file
2
Assets/Scripts/Interactions/GlowOutline.cs.meta
Normal file
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 0f935b14e8862e249bdc2bde13bc19fd
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9
Assets/Scripts/Interactions/GlowOutlineData.cs
Normal file
9
Assets/Scripts/Interactions/GlowOutlineData.cs
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@@ -0,0 +1,9 @@
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using UnityEngine;
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[System.Serializable]
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public class GlowOutlineData
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{
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public enum InteractionType { Pickup, Combine, Interaction };
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public InteractionType interaction;
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public Color outlineColour;
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}
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2
Assets/Scripts/Interactions/GlowOutlineData.cs.meta
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2
Assets/Scripts/Interactions/GlowOutlineData.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: e30fc1ed343c85742bc48b4c75fb6fbf
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@@ -15,6 +15,13 @@ MonoBehaviour:
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playerStopDistance: 10
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playerStopDistanceDirectInteraction: 5
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followerPickupDelay: 0.2
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interactionOutlineColors:
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- interaction: 0
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outlineColour: {r: 1, g: 0.87843144, b: 0.57254905, a: 0}
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- interaction: 1
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outlineColour: {r: 0.5058824, g: 0.7803922, b: 0.8862746, a: 0}
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- interaction: 2
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outlineColour: {r: 0.62352943, g: 0.62352943, b: 0.8078432, a: 0}
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m_Bits: 1024
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