Implemented scrapbook assets into book plugin
This commit is contained in:
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@@ -21,9 +21,11 @@ namespace BookCurlPro
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File diff suppressed because it is too large
Load Diff
3358
Assets/Prefabs/UI/Cards/AlbumViewPage_old.prefab
Normal file
3358
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Normal file
File diff suppressed because it is too large
Load Diff
7
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Normal file
7
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Normal file
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2208
Assets/Prefabs/UI/InteractiveBook.prefab
Normal file
2208
Assets/Prefabs/UI/InteractiveBook.prefab
Normal file
File diff suppressed because it is too large
Load Diff
8
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Normal file
8
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- {fileID: 1255598768}
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- {fileID: 1255598768}
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- {fileID: 384576747}
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- {fileID: 384576747}
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- {fileID: 1668240411}
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- {fileID: 1668240411}
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- {fileID: 1686604210}
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20
Assets/Scripts/UI/ScrapbookController.cs
Normal file
20
Assets/Scripts/UI/ScrapbookController.cs
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
using Input;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ScrapbookController : MonoBehaviour
|
||||||
|
{
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
InputManager.Instance.SetInputMode(InputMode.UI);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
InputManager.Instance.SetInputMode (InputMode.Game);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DebugClick()
|
||||||
|
{
|
||||||
|
Debug.Log("Yey I was clicked!");
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/UI/ScrapbookController.cs.meta
Normal file
2
Assets/Scripts/UI/ScrapbookController.cs.meta
Normal file
@@ -0,0 +1,2 @@
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|
fileFormatVersion: 2
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|
guid: 094ecc487faab984fbeaf753621c0799
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Reference in New Issue
Block a user