Add an input switch to the minigame settings and fix monster spawn issues
This commit is contained in:
@@ -294,6 +294,8 @@ namespace Minigames.DivingForPictures
|
||||
|
||||
private void SpawnMonster(Transform spawnPoint)
|
||||
{
|
||||
Debug.Log("Spawning monster: " + spawnPoint.name);
|
||||
|
||||
if (monsterPrefabs.Length == 0)
|
||||
{
|
||||
Debug.LogWarning("No monster prefabs assigned to DivingGameManager.");
|
||||
|
||||
Reference in New Issue
Block a user