diff --git a/Assets/Scenes/Levels/Quarry.unity b/Assets/Scenes/Levels/Quarry.unity
index c630bfbe..cedd1123 100644
--- a/Assets/Scenes/Levels/Quarry.unity
+++ b/Assets/Scenes/Levels/Quarry.unity
@@ -433017,7 +433017,7 @@ PrefabInstance:
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- target: {fileID: 1498439134679474750, guid: 93ab59741ddc4e045a61cd8e05b65578, type: 3}
propertyPath: m_Name
- value: Diving for Pictures
+ value: DivingForPictures
objectReference: {fileID: 0}
- target: {fileID: 4428217320659622763, guid: 93ab59741ddc4e045a61cd8e05b65578, type: 3}
propertyPath: m_LocalScale.x
@@ -434378,6 +434378,18 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
stepData: {fileID: 11400000, guid: 8ac614a698631554ab8ac39aed04a189, type: 2}
+--- !u!114 &1182494941
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1182494929}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 833a4ccef651449e973e623d9107bef5, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
--- !u!1001 &1192177492
PrefabInstance:
m_ObjectHideFlags: 0
@@ -441399,6 +441411,9 @@ PrefabInstance:
- targetCorrespondingSourceObject: {fileID: 7379304988657006554, guid: c36b48a324dcaef4cb5ee0f8ca57f0d6, type: 3}
insertIndex: -1
addedObject: {fileID: 1182494937}
+ - targetCorrespondingSourceObject: {fileID: 7379304988657006554, guid: c36b48a324dcaef4cb5ee0f8ca57f0d6, type: 3}
+ insertIndex: -1
+ addedObject: {fileID: 1182494941}
m_SourcePrefab: {fileID: 100100000, guid: c36b48a324dcaef4cb5ee0f8ca57f0d6, type: 3}
--- !u!1001 &7535757761066548300
PrefabInstance:
diff --git a/Assets/Scripts/Interactions/Interactable.cs b/Assets/Scripts/Interactions/Interactable.cs
index 5966e58d..bab8a866 100644
--- a/Assets/Scripts/Interactions/Interactable.cs
+++ b/Assets/Scripts/Interactions/Interactable.cs
@@ -68,4 +68,9 @@ public class Interactable : MonoBehaviour, ITouchInputConsumer
}
return anySuccess;
}
+
+ public void CompleteInteraction(bool success)
+ {
+ InteractionComplete?.Invoke(success);
+ }
}
diff --git a/Assets/Scripts/Interactions/OneClickInteraction.cs b/Assets/Scripts/Interactions/OneClickInteraction.cs
new file mode 100644
index 00000000..c53fa477
--- /dev/null
+++ b/Assets/Scripts/Interactions/OneClickInteraction.cs
@@ -0,0 +1,35 @@
+using UnityEngine;
+using System;
+
+///
+/// MonoBehaviour that immediately completes an interaction when started.
+///
+public class OneClickInteraction : MonoBehaviour
+{
+ private Interactable interactable;
+
+ void Awake()
+ {
+ interactable = GetComponent();
+ if (interactable != null)
+ {
+ interactable.StartedInteraction += OnStartedInteraction;
+ }
+ }
+
+ void OnDestroy()
+ {
+ if (interactable != null)
+ {
+ interactable.StartedInteraction -= OnStartedInteraction;
+ }
+ }
+
+ private void OnStartedInteraction()
+ {
+ if (interactable != null)
+ {
+ interactable.CompleteInteraction(true);
+ }
+ }
+}
diff --git a/Assets/Scripts/Interactions/OneClickInteraction.cs.meta b/Assets/Scripts/Interactions/OneClickInteraction.cs.meta
new file mode 100644
index 00000000..f19903d4
--- /dev/null
+++ b/Assets/Scripts/Interactions/OneClickInteraction.cs.meta
@@ -0,0 +1,3 @@
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