Working MVP
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@@ -73,13 +73,15 @@ namespace Minigames.FortFight.AI
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// STUBBED: Perform AI action
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Logging.Debug("[FortFightAIController] AI takes action! (STUBBED - no actual projectile fired yet)");
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// End AI turn
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isThinking = false;
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// TODO Phase 4: AI should trigger its slingshot to fire projectile here
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// Turn will automatically advance when AI's projectile settles (via ProjectileTurnAction)
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// Do NOT manually call EndTurn() - it's now private and automatic
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if (turnManager != null)
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{
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turnManager.EndTurn();
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}
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// NOTE: For now, AI turn will hang until Phase 4 AI projectile system is implemented
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// To test without AI, use TwoPlayer mode
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isThinking = false;
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Logging.Warning("[FortFightAIController] AI turn stubbed - Phase 4 needed for AI projectile firing");
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}
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#endregion
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