Add backbone for card creation and implement Camera minigame mechanics
This commit is contained in:
21
Assets/Data/Cards/Card_Test example card (Copy).asset
Normal file
21
Assets/Data/Cards/Card_Test example card (Copy).asset
Normal file
@@ -0,0 +1,21 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 2a80cc88c9884512b8b633110d838780, type: 3}
|
||||
m_Name: Card_Test example card (Copy)
|
||||
m_EditorClassIdentifier: AppleHillsScripts::AppleHills.Data.CardSystem.CardDefinition
|
||||
Id: 6aa0d454-47f5-4617-ae30-50614fd2fa94
|
||||
Name: Test example card 2
|
||||
Description: Some example description
|
||||
Rarity: 1
|
||||
Zone: 0
|
||||
CardImage: {fileID: -765527507412255412, guid: f70246e6148769846aaea223ec0c2a55, type: 3}
|
||||
CollectionIndex: 0
|
||||
Reference in New Issue
Block a user