Add backbone for card creation and implement Camera minigame mechanics
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@@ -31,7 +31,7 @@ public class RopeEndPhysicsFollower : MonoBehaviour
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private Vector2 offset;
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private Vector3 lastTargetPosition;
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private bool initialized = false;
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private bool debugLog = true;
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private bool debugLog = false;
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// Rope reference to get the actual rope length
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private Rope attachedRope;
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