Add backbone for card creation and implement Camera minigame mechanics
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@@ -32,10 +32,10 @@ MonoBehaviour:
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referenceScreenHeight: 1920
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initialTileCount: 3
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tileSpawnBuffer: 1
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normalizedTileMoveSpeed: 2
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normalizedTileMoveSpeed: 3
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speedUpFactor: 0
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speedUpInterval: 10
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maxNormalizedTileMoveSpeed: 2
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maxNormalizedTileMoveSpeed: 3
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moveSpeed: 1
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maxMoveSpeed: 12
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velocityCalculationInterval: 0.5
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@@ -49,3 +49,40 @@ MonoBehaviour:
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bumpForce: 5
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smoothMoveSpeed: 8
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blockInputDuringBump: 1
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viewfinderPrefab: {fileID: 3191012273289593430, guid: 99666bddf27a652479c2a3e0007a94dc, type: 3}
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viewfinderShrinkDuration: 2
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viewfinderMoveSpeed: 2
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viewfinderShrinkCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0.0009460449
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inSlope: 0.99905396
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outSlope: 0.99905396
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tangentMode: 34
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weightedMode: 0
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inWeight: 0
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 1
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inSlope: 0.99905396
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outSlope: 0.99905396
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tangentMode: 34
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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paddingFactor: 2
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minSizePercent: 0.15
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maxSizePercent: 1
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viewfinderStartScale: 1
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viewfinderEndScale: 1
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viewfinderProgressThresholds:
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- 0.25
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- 0.5
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- 0.75
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- 1
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