Add backbone for card creation and implement Camera minigame mechanics

This commit is contained in:
Michal Pikulski
2025-10-10 14:31:51 +02:00
parent d9039ce655
commit 0c5546efd2
107 changed files with 10490 additions and 280 deletions

View File

@@ -32,10 +32,10 @@ MonoBehaviour:
referenceScreenHeight: 1920
initialTileCount: 3
tileSpawnBuffer: 1
normalizedTileMoveSpeed: 2
normalizedTileMoveSpeed: 3
speedUpFactor: 0
speedUpInterval: 10
maxNormalizedTileMoveSpeed: 2
maxNormalizedTileMoveSpeed: 3
moveSpeed: 1
maxMoveSpeed: 12
velocityCalculationInterval: 0.5
@@ -49,3 +49,40 @@ MonoBehaviour:
bumpForce: 5
smoothMoveSpeed: 8
blockInputDuringBump: 1
viewfinderPrefab: {fileID: 3191012273289593430, guid: 99666bddf27a652479c2a3e0007a94dc, type: 3}
viewfinderShrinkDuration: 2
viewfinderMoveSpeed: 2
viewfinderShrinkCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0.0009460449
inSlope: 0.99905396
outSlope: 0.99905396
tangentMode: 34
weightedMode: 0
inWeight: 0
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 1
inSlope: 0.99905396
outSlope: 0.99905396
tangentMode: 34
weightedMode: 0
inWeight: 0.33333334
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
paddingFactor: 2
minSizePercent: 0.15
maxSizePercent: 1
viewfinderStartScale: 1
viewfinderEndScale: 1
viewfinderProgressThresholds:
- 0.25
- 0.5
- 0.75
- 1