Move buttons to HUD Manager
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@@ -37,8 +37,9 @@ namespace UI.CardSystem
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[SerializeField] private float boosterDisappearDuration = 0.5f;
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[SerializeField] private CinemachineImpulseSource impulseSource;
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[SerializeField] private ParticleSystem openingParticleSystem;
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[SerializeField] private Transform albumIcon; // Target for card fly-away animation
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[SerializeField] private GameObject albumIcon; // Target for card fly-away animation and dismiss button
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private Button _dismissButton; // Button to close/dismiss the booster opening page
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private int _availableBoosterCount;
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private BoosterPackDraggable _currentBoosterInCenter;
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private List<BoosterPackDraggable> _activeBoostersInSlots = new List<BoosterPackDraggable>();
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@@ -57,12 +58,32 @@ namespace UI.CardSystem
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if (canvasGroup == null)
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canvasGroup = gameObject.AddComponent<CanvasGroup>();
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// Get dismiss button from albumIcon GameObject
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if (albumIcon != null)
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{
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_dismissButton = albumIcon.GetComponent<Button>();
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if (_dismissButton != null)
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{
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_dismissButton.onClick.AddListener(OnDismissButtonClicked);
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}
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else
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{
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Debug.LogWarning("[BoosterOpeningPage] albumIcon does not have a Button component!");
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}
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}
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// UI pages should start disabled
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gameObject.SetActive(false);
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}
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private void OnDestroy()
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{
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// Unsubscribe from dismiss button
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if (_dismissButton != null)
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{
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_dismissButton.onClick.RemoveListener(OnDismissButtonClicked);
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}
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// Unsubscribe from slot events
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if (centerOpeningSlot != null)
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{
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@@ -81,6 +102,18 @@ namespace UI.CardSystem
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{
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_availableBoosterCount = count;
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}
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/// <summary>
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/// Called when the dismiss button (albumIcon) is clicked
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/// </summary>
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private void OnDismissButtonClicked()
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{
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if (UIPageController.Instance != null)
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{
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UIPageController.Instance.PopPage();
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Debug.Log("[BoosterOpeningPage] Dismiss button clicked, popping page from stack");
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}
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}
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public override void TransitionIn()
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{
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@@ -768,7 +801,7 @@ namespace UI.CardSystem
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yield return new WaitForSeconds(0.5f);
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// Animate cards to album icon (or center if no icon assigned) with staggered delays
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Vector3 targetPosition = albumIcon != null ? albumIcon.position : Vector3.zero;
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Vector3 targetPosition = albumIcon != null ? albumIcon.transform.position : Vector3.zero;
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int cardIndex = 0;
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foreach (GameObject cardObj in _currentRevealedCards)
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