Fixed weird background breaks in outrocinematic
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@@ -134,13 +134,14 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children:
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- {fileID: 3898079747044413289}
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m_Father: {fileID: 4844819231204431578}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: -983.2479, y: 0}
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m_SizeDelta: {x: -914.1709, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5508588438502847284
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CanvasRenderer:
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@@ -228,13 +229,12 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 5250972352234239964}
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- {fileID: 3898079747044413289}
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m_Father: {fileID: 4844819231204431578}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0.00012207031, y: 0}
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m_SizeDelta: {x: -983.2479, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: -914.1709, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4444280132995682048
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CanvasRenderer:
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@@ -354,13 +354,13 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 2099503703387122955}
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m_Father: {fileID: 1577118825025081580}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -0.00012207031, y: -1041.1329}
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m_SizeDelta: {x: 0.00012207031, y: -2082.2573}
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m_Pivot: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.23600002}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!222 &2120885254453246293
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@@ -597,7 +597,7 @@ PlayableDirector:
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m_GameObject: {fileID: 5598823553633962789}
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m_Enabled: 1
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serializedVersion: 3
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m_PlayableAsset: {fileID: 11400000, guid: bf4679c9d0eb0994d9e0de37c045e99b, type: 2}
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m_PlayableAsset: {fileID: 11400000, guid: 10f0c6cee53c1364198438ae185f38fe, type: 2}
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m_InitialState: 0
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m_WrapMode: 2
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m_DirectorUpdateMode: 2
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@@ -715,7 +715,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0.00012207031, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: -0.00012207031, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5450280719114945834
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