Working pause menu re-worked with exlusive views
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@@ -286,8 +286,6 @@ namespace Minigames.DivingForPictures.Player
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/// </summary>
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public void Pause()
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{
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if (GameManager.Instance.IsPaused) return;
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// If we're being paused, stop any active touch and tap impulse
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_isTouchActive = false;
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_tapImpulseStrength = 0f;
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@@ -300,7 +298,6 @@ namespace Minigames.DivingForPictures.Player
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/// </summary>
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public void DoResume()
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{
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if (!GameManager.Instance.IsPaused) return;
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Logging.Debug("[PlayerController] Resumed");
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}
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#endregion
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