Refactored trajectory component
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committed by
Michal Pikulski
parent
a4363fecb3
commit
11833ba503
@@ -251,12 +251,6 @@ namespace AppleHills.Core.Settings
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int FortBlockLayer { get; } // Layer index for fort blocks
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int ProjectileLayer { get; } // Layer index for projectiles
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// Slingshot Settings
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float BaseLaunchForce { get; } // Base launch force multiplier
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float MinForceMultiplier { get; } // Minimum force required to launch (0-1)
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float MaxForceMultiplier { get; } // Maximum force cap (0-2, usually 1)
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float TrajectoryLockDuration { get; } // How long to show trajectory after launch
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// Projectile Abilities
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float VacuumSlideSpeed { get; } // Constant velocity for vacuum sliding (m/s)
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int VacuumDestroyBlockCount { get; } // Blocks to destroy while sliding
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