Fiddling with state machines

This commit is contained in:
2025-09-11 10:44:01 +02:00
parent faa2bd73b5
commit 1239052a5f
3 changed files with 26 additions and 0 deletions

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using UnityEngine;
public class SoundGenerator : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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