Added Feel plugin
This commit is contained in:
589
Assets/External/Feel/MMFeedbacks/Authorizations/MMFeedbacksAuthorizations.cs
vendored
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589
Assets/External/Feel/MMFeedbacks/Authorizations/MMFeedbacksAuthorizations.cs
vendored
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using MoreMountains.FeedbacksForThirdParty;
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using MoreMountains.Tools;
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namespace MoreMountains.Feedbacks
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{
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/// <summary>
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/// Add this class to an empty object in your scene and it will prevent any unchecked feedback in its inspector from playing
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/// </summary>
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public partial class MMFeedbacksAuthorizations : MMMonoBehaviour
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{
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[MMInspectorGroup("Animation", true, 16)] [MMInspectorButton("ToggleAnimation")]
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public bool ToggleAnimationButton;
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public bool AnimationParameter = true;
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public bool AnimatorSpeed = true;
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[MMInspectorGroup("Audio", true, 17)] [MMInspectorButton("ToggleAudio")]
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public bool ToggleAudioButton;
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public bool AudioFilterDistortion = true;
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public bool AudioFilterEcho = true;
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public bool AudioFilterHighPass = true;
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public bool AudioFilterLowPass = true;
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public bool AudioFilterReverb = true;
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public bool AudioMixerSnapshotTransition = true;
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public bool AudioSource = true;
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public bool AudioSourcePitch = true;
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public bool AudioSourceStereoPan = true;
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public bool AudioSourceVolume = true;
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public bool MMPlaylist = true;
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public bool MMSoundManagerAllSoundsControl = true;
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public bool MMSoundManagerSaveAndLoad = true;
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public bool MMSoundManagerSound = true;
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public bool MMSoundManagerSoundControl = true;
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public bool MMSoundManagerSoundFade = true;
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public bool MMSoundManagerTrackControl = true;
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public bool MMSoundManagerTrackFade = true;
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public bool Sound = true;
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[MMInspectorGroup("Camera", true, 18)] [MMInspectorButton("ToggleCamera")]
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public bool ToggleCameraButton;
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public bool CameraShake = true;
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public bool CameraZoom = true;
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#if MM_CINEMACHINE || MM_CINEMACHINE3
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public bool CinemachineImpulse = true;
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public bool CinemachineImpulseClear = true;
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public bool CinemachineImpulseSource = true;
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public bool CinemachineTransition = true;
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#endif
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public bool ClippingPlanes = true;
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public bool Fade = true;
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public bool FieldOfView = true;
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public bool Flash = true;
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public bool OrthographicSize = true;
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[MMInspectorGroup("Debug", true, 19)] [MMInspectorButton("ToggleDebug")]
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public bool ToggleDebugButton;
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public bool Comment = true;
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public bool Log = true;
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[MMInspectorGroup("Events", true, 20)] [MMInspectorButton("ToggleEvents")]
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public bool ToggleEventsButton;
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public bool MMGameEvent = true;
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public bool UnityEvents = true;
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[MMInspectorGroup("GameObject", true, 47)] [MMInspectorButton("ToggleGameObject")]
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public bool ToggleGameObjectButton;
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public bool Broadcast = true;
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public bool Collider = true;
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public bool Collider2D = true;
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public bool DestroyTargetObject = true;
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public bool EnableBehaviour = true;
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public bool FloatController = true;
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public bool InstantiateObject = true;
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public bool MMRadioSignal = true;
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public bool Rigidbody = true;
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public bool Rigidbody2D = true;
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public bool SetActive = true;
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#if MOREMOUNTAINS_NICEVIBRATIONS_INSTALLED
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[MMInspectorGroup("Haptics", true, 22)] [MMInspectorButton("ToggleHaptics")]
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public bool ToggleHapticsButton;
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public bool HapticClip = true;
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public bool HapticContinuous = true;
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public bool HapticControl = true;
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public bool HapticEmphasis = true;
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public bool HapticPreset = true;
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#endif
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[MMInspectorGroup("Light", true, 23)] [MMInspectorButton("ToggleLight")]
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public bool ToggleLightButton;
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public bool Light = true;
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[MMInspectorGroup("Loop", true, 24)] [MMInspectorButton("ToggleLoop")]
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public bool ToggleLoopButton;
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public bool Looper = true;
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public bool LooperStart = true;
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[MMInspectorGroup("Particles", true, 25)] [MMInspectorButton("ToggleParticles")]
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public bool ToggleParticlesButton;
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public bool ParticlesInstantiation = true;
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public bool ParticlesPlay = true;
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[MMInspectorGroup("Pause", true, 26)] [MMInspectorButton("TogglePause")]
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public bool TogglePauseButton;
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public bool HoldingPause = true;
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public bool Pause = true;
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[MMInspectorGroup("Post Process", true, 27)] [MMInspectorButton("TogglePostProcess")]
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public bool TogglePostProcessButton;
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public bool Bloom = true;
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public bool ChromaticAberration = true;
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public bool ColorGrading = true;
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public bool DepthOfField = true;
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public bool GlobalPPVolumeAutoBlend = true;
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public bool LensDistortion = true;
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public bool PPMovingFilter = true;
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public bool Vignette = true;
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[MMInspectorGroup("Flicker", true, 28)] [MMInspectorButton("ToggleFlicker")]
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public bool ToggleFlickerButton;
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public bool Flicker = true;
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public bool Fog = true;
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public bool Material = true;
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public bool MMBlink = true;
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public bool ShaderGlobal = true;
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public bool ShaderController = true;
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public bool Skybox = true;
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public bool SpriteRenderer = true;
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public bool TextureOffset = true;
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public bool TextureScale = true;
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[MMInspectorGroup("Scene", true, 29)] [MMInspectorButton("ToggleScene")]
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public bool ToggleSceneButton;
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public bool LoadScene = true;
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public bool UnloadScene = true;
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[MMInspectorGroup("Time", true, 31)] [MMInspectorButton("ToggleTime")]
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public bool ToggleTimeButton;
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public bool FreezeFrame = true;
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public bool TimescaleModifier = true;
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[MMInspectorGroup("Transform", true, 32)] [MMInspectorButton("ToggleTransform")]
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public bool ToggleTransformButton;
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public bool Destination = true;
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public bool Position = true;
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public bool PositionShake = true;
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public bool RotatePositionAround = true;
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public bool Rotation = true;
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public bool RotationShake = true;
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public bool Scale = true;
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public bool ScaleShake = true;
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public bool SquashAndStretch = true;
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public bool Wiggle = true;
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[MMInspectorGroup("UI", true, 33)] [MMInspectorButton("ToggleUI")]
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public bool ToggleUiButton;
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public bool CanvasGroup = true;
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public bool CanvasGroupBlocksRaycasts = true;
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public bool FloatingText = true;
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public bool Graphic = true;
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public bool GraphicCrossFade = true;
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public bool Image = true;
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public bool ImageAlpha = true;
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public bool ImageFill = true;
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public bool ImageRaycastTarget = true;
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public bool ImageTextureOffset = true;
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public bool ImageTextureScale = true;
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public bool RectTransformAnchor = true;
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public bool RectTransformOffset = true;
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public bool RectTransformPivot = true;
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public bool RectTransformSizeDelta = true;
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public bool Text = true;
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public bool TextColor = true;
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public bool TextFontSize = true;
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public bool VideoPlayer = true;
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[MMInspectorGroup("TextMesh Pro", true, 30)] [MMInspectorButton("ToggleTextMeshPro")]
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public bool ToggleTextMeshProButton;
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#if MM_UGUI2
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public bool TMPAlpha = true;
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public bool TMPCharacterSpacing = true;
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public bool TMPColor = true;
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public bool TMPCountTo = true;
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public bool TMPDilate = true;
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public bool TMPFontSize = true;
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public bool TMPLineSpacing = true;
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public bool TMPOutlineColor = true;
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public bool TMPOutlineWidth = true;
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public bool TMPParagraphSpacing = true;
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public bool TMPSoftness = true;
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public bool TMPText = true;
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public bool TMPTextReveal = true;
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public bool TMPWordSpacing = true;
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#endif
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#region ToggleMethods
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private void ToggleAnimation()
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{
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AnimationParameter = !AnimationParameter;
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AnimatorSpeed = !AnimatorSpeed;
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}
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private void ToggleAudio()
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{
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AudioFilterDistortion = !AudioFilterDistortion;
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AudioFilterEcho = !AudioFilterEcho;
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AudioFilterHighPass = !AudioFilterHighPass;
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AudioFilterLowPass = !AudioFilterLowPass;
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AudioFilterReverb = !AudioFilterReverb;
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AudioMixerSnapshotTransition = !AudioMixerSnapshotTransition;
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AudioSource = !AudioSource;
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AudioSourcePitch = !AudioSourcePitch;
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AudioSourceStereoPan = !AudioSourceStereoPan;
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AudioSourceVolume = !AudioSourceVolume;
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MMPlaylist = !MMPlaylist;
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MMSoundManagerAllSoundsControl = !MMSoundManagerAllSoundsControl;
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MMSoundManagerSaveAndLoad = !MMSoundManagerSaveAndLoad;
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MMSoundManagerSound = !MMSoundManagerSound;
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MMSoundManagerSoundControl = !MMSoundManagerSoundControl;
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MMSoundManagerSoundFade = !MMSoundManagerSoundFade;
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MMSoundManagerTrackControl = !MMSoundManagerTrackControl;
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MMSoundManagerTrackFade = !MMSoundManagerTrackFade;
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Sound = !Sound;
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}
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private void ToggleCamera()
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{
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CameraShake = !CameraShake;
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CameraZoom = !CameraZoom;
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#if MM_CINEMACHINE || MM_CINEMACHINE3
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CinemachineImpulse = !CinemachineImpulse;
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CinemachineImpulseClear = !CinemachineImpulseClear;
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CinemachineImpulseSource = !CinemachineImpulseSource;
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CinemachineTransition = !CinemachineTransition;
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#endif
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ClippingPlanes = !ClippingPlanes;
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Fade = !Fade;
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FieldOfView = !FieldOfView;
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Flash = !Flash;
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OrthographicSize = !OrthographicSize;
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}
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private void ToggleDebug()
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{
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Comment = !Comment;
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Log = !Log;
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}
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private void ToggleEvents()
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{
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MMGameEvent = !MMGameEvent;
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UnityEvents = !UnityEvents;
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}
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private void ToggleGameObject()
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{
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Broadcast = !Broadcast;
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Collider = !Collider;
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Collider2D = !Collider2D;
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DestroyTargetObject = !DestroyTargetObject;
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EnableBehaviour = !EnableBehaviour;
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FloatController = !FloatController;
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InstantiateObject = !InstantiateObject;
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MMRadioSignal = !MMRadioSignal;
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Rigidbody = !Rigidbody;
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Rigidbody2D = !Rigidbody2D;
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SetActive = !SetActive;
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}
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#if MOREMOUNTAINS_NICEVIBRATIONS_INSTALLED
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private void ToggleHaptics()
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{
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HapticClip = !HapticClip;
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HapticContinuous = !HapticContinuous;
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HapticControl = !HapticControl;
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HapticEmphasis = !HapticEmphasis;
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HapticPreset = !HapticPreset;
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}
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#endif
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private void ToggleLight()
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{
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Light = !Light;
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}
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private void ToggleLoop()
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{
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Looper = !Looper;
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LooperStart = !LooperStart;
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}
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private void ToggleParticles()
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{
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ParticlesInstantiation = !ParticlesInstantiation;
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ParticlesPlay = !ParticlesPlay;
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}
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private void TogglePause()
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{
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HoldingPause = !HoldingPause;
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Pause = !Pause;
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}
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#if MM_POSTPROCESSING
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private void TogglePostProcess()
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{
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Bloom = !Bloom;
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ChromaticAberration = !ChromaticAberration;
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ColorGrading = !ColorGrading;
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DepthOfField = !DepthOfField;
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GlobalPPVolumeAutoBlend = !GlobalPPVolumeAutoBlend;
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LensDistortion = !LensDistortion;
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PPMovingFilter = !PPMovingFilter;
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Vignette = !Vignette;
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}
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#endif
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private void ToggleFlicker()
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{
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Flicker = !Flicker;
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Fog = !Fog;
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Material = !Material;
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MMBlink = !MMBlink;
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ShaderGlobal = !ShaderGlobal;
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ShaderController = !ShaderController;
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Skybox = !Skybox;
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SpriteRenderer = !SpriteRenderer;
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TextureOffset = !TextureOffset;
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TextureScale = !TextureScale;
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}
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private void ToggleScene()
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{
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LoadScene = !LoadScene;
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UnloadScene = !UnloadScene;
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}
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private void ToggleTime()
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{
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FreezeFrame = !FreezeFrame;
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TimescaleModifier = !TimescaleModifier;
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}
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private void ToggleTransform()
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{
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Destination = !Destination;
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Position = !Position;
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PositionShake = !PositionShake;
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RotatePositionAround = !RotatePositionAround;
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Rotation = !Rotation;
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RotationShake = !RotationShake;
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Scale = !Scale;
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ScaleShake = !ScaleShake;
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SquashAndStretch = !SquashAndStretch;
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Wiggle = !Wiggle;
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}
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private void ToggleUI()
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{
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CanvasGroup = !CanvasGroup;
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CanvasGroupBlocksRaycasts = !CanvasGroupBlocksRaycasts;
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FloatingText = !FloatingText;
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Graphic = !Graphic;
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GraphicCrossFade = !GraphicCrossFade;
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Image = !Image;
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ImageAlpha = !ImageAlpha;
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ImageFill = !ImageFill;
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ImageRaycastTarget = !ImageRaycastTarget;
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ImageTextureOffset = !ImageTextureOffset;
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ImageTextureScale = !ImageTextureScale;
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RectTransformAnchor = !RectTransformAnchor;
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RectTransformOffset = !RectTransformOffset;
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RectTransformPivot = !RectTransformPivot;
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RectTransformSizeDelta = !RectTransformSizeDelta;
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Text = !Text;
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TextColor = !TextColor;
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TextFontSize = !TextFontSize;
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VideoPlayer = !VideoPlayer;
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}
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#if MM_UGUI2
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private void ToggleTextMeshPro()
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{
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TMPAlpha = !TMPAlpha;
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TMPCharacterSpacing = !TMPCharacterSpacing;
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TMPColor = !TMPColor;
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TMPCountTo = !TMPCountTo;
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TMPDilate = !TMPDilate;
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TMPFontSize = !TMPFontSize;
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TMPLineSpacing = !TMPLineSpacing;
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TMPOutlineColor = !TMPOutlineColor;
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TMPOutlineWidth = !TMPOutlineWidth;
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TMPParagraphSpacing = !TMPParagraphSpacing;
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TMPSoftness = !TMPSoftness;
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TMPText = !TMPText;
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TMPTextReveal = !TMPTextReveal;
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TMPWordSpacing = !TMPWordSpacing;
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}
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#endif
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#endregion
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private void Start()
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{
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MMF_Animation.FeedbackTypeAuthorized = AnimationParameter;
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MMF_AnimatorSpeed.FeedbackTypeAuthorized = AnimatorSpeed;
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MMF_AudioFilterDistortion.FeedbackTypeAuthorized = AudioFilterDistortion;
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MMF_AudioFilterEcho.FeedbackTypeAuthorized = AudioFilterEcho;
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MMF_AudioFilterHighPass.FeedbackTypeAuthorized = AudioFilterHighPass;
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MMF_AudioFilterLowPass.FeedbackTypeAuthorized = AudioFilterLowPass;
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MMF_AudioFilterReverb.FeedbackTypeAuthorized = AudioFilterReverb;
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MMF_AudioMixerSnapshotTransition.FeedbackTypeAuthorized = AudioMixerSnapshotTransition;
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MMF_AudioSource.FeedbackTypeAuthorized = AudioSource;
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MMF_AudioSourcePitch.FeedbackTypeAuthorized = AudioSourcePitch;
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MMF_AudioSourceStereoPan.FeedbackTypeAuthorized = AudioSourceStereoPan;
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MMF_AudioSourceVolume.FeedbackTypeAuthorized = AudioSourceVolume;
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MMF_Playlist.FeedbackTypeAuthorized = MMPlaylist;
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MMF_MMSoundManagerAllSoundsControl.FeedbackTypeAuthorized = MMSoundManagerAllSoundsControl;
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MMF_MMSoundManagerSaveLoad.FeedbackTypeAuthorized = MMSoundManagerSaveAndLoad;
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MMF_MMSoundManagerSound.FeedbackTypeAuthorized = MMSoundManagerSound;
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MMF_MMSoundManagerSoundControl.FeedbackTypeAuthorized = MMSoundManagerSoundControl;
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MMF_MMSoundManagerSoundFade.FeedbackTypeAuthorized = MMSoundManagerSoundFade;
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MMF_MMSoundManagerTrackControl.FeedbackTypeAuthorized = MMSoundManagerTrackControl;
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MMF_MMSoundManagerTrackFade.FeedbackTypeAuthorized = MMSoundManagerTrackFade;
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MMF_Sound.FeedbackTypeAuthorized = Sound;
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MMF_CameraShake.FeedbackTypeAuthorized = CameraShake;
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MMF_CameraZoom.FeedbackTypeAuthorized = CameraZoom;
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#if MM_CINEMACHINE || MM_CINEMACHINE3
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MMF_CinemachineImpulse.FeedbackTypeAuthorized = CinemachineImpulse;
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MMF_CinemachineImpulseClear.FeedbackTypeAuthorized = CinemachineImpulseClear;
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MMF_CinemachineImpulseSource.FeedbackTypeAuthorized = CinemachineImpulseSource;
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MMF_CinemachineTransition.FeedbackTypeAuthorized = CinemachineTransition;
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#endif
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MMF_CameraClippingPlanes.FeedbackTypeAuthorized = ClippingPlanes;
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MMF_CameraFieldOfView.FeedbackTypeAuthorized = FieldOfView;
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MMF_CameraOrthographicSize.FeedbackTypeAuthorized = OrthographicSize;
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MMF_DebugComment.FeedbackTypeAuthorized = Comment;
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MMF_DebugLog.FeedbackTypeAuthorized = Log;
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MMF_MMGameEvent.FeedbackTypeAuthorized = MMGameEvent;
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MMF_Events.FeedbackTypeAuthorized = UnityEvents;
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MMF_Broadcast.FeedbackTypeAuthorized = Broadcast;
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MMF_Collider.FeedbackTypeAuthorized = Collider;
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MMF_Destroy.FeedbackTypeAuthorized = DestroyTargetObject;
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MMF_Enable.FeedbackTypeAuthorized = EnableBehaviour;
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MMF_FloatController.FeedbackTypeAuthorized = FloatController;
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MMF_InstantiateObject.FeedbackTypeAuthorized = InstantiateObject;
|
||||
MMF_RadioSignal.FeedbackTypeAuthorized = MMRadioSignal;
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||||
MMF_Rigidbody.FeedbackTypeAuthorized = Rigidbody;
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||||
MMF_SetActive.FeedbackTypeAuthorized = SetActive;
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||||
|
||||
#if MM_PHYSICS2D
|
||||
MMF_Collider2D.FeedbackTypeAuthorized = Collider2D;
|
||||
MMF_Rigidbody2D.FeedbackTypeAuthorized = Rigidbody2D;
|
||||
#endif
|
||||
|
||||
#if MOREMOUNTAINS_NICEVIBRATIONS_INSTALLED
|
||||
MMF_Haptics.FeedbackTypeAuthorized = HapticClip;
|
||||
MMF_NVContinuous.FeedbackTypeAuthorized = HapticContinuous;
|
||||
MMF_NVControl.FeedbackTypeAuthorized = HapticControl;
|
||||
MMF_NVEmphasis.FeedbackTypeAuthorized = HapticEmphasis;
|
||||
MMF_NVPreset.FeedbackTypeAuthorized = HapticPreset;
|
||||
#endif
|
||||
|
||||
MMF_Light.FeedbackTypeAuthorized = Light;
|
||||
MMF_Looper.FeedbackTypeAuthorized = Looper;
|
||||
MMF_LooperStart.FeedbackTypeAuthorized = LooperStart;
|
||||
MMF_ParticlesInstantiation.FeedbackTypeAuthorized = ParticlesInstantiation;
|
||||
MMF_Particles.FeedbackTypeAuthorized = ParticlesPlay;
|
||||
MMF_HoldingPause.FeedbackTypeAuthorized = HoldingPause;
|
||||
MMF_Pause.FeedbackTypeAuthorized = Pause;
|
||||
MMF_Flicker.FeedbackTypeAuthorized = Flicker;
|
||||
MMF_Fog.FeedbackTypeAuthorized = Fog;
|
||||
MMF_Material.FeedbackTypeAuthorized = Material;
|
||||
MMF_Blink.FeedbackTypeAuthorized = MMBlink;
|
||||
MMF_ShaderGlobal.FeedbackTypeAuthorized = ShaderGlobal;
|
||||
MMF_Skybox.FeedbackTypeAuthorized = Skybox;
|
||||
MMF_SpriteRenderer.FeedbackTypeAuthorized = SpriteRenderer;
|
||||
MMF_TextureOffset.FeedbackTypeAuthorized = TextureOffset;
|
||||
MMF_TextureScale.FeedbackTypeAuthorized = TextureScale;
|
||||
MMF_LoadScene.FeedbackTypeAuthorized = LoadScene;
|
||||
MMF_UnloadScene.FeedbackTypeAuthorized = UnloadScene;
|
||||
MMF_FreezeFrame.FeedbackTypeAuthorized = FreezeFrame;
|
||||
MMF_TimescaleModifier.FeedbackTypeAuthorized = TimescaleModifier;
|
||||
MMF_DestinationTransform.FeedbackTypeAuthorized = Destination;
|
||||
MMF_Position.FeedbackTypeAuthorized = Position;
|
||||
MMF_PositionShake.FeedbackTypeAuthorized = PositionShake;
|
||||
MMF_RotatePositionAround.FeedbackTypeAuthorized = RotatePositionAround;
|
||||
MMF_Rotation.FeedbackTypeAuthorized = Rotation;
|
||||
MMF_RotationShake.FeedbackTypeAuthorized = RotationShake;
|
||||
MMF_Scale.FeedbackTypeAuthorized = Scale;
|
||||
MMF_ScaleShake.FeedbackTypeAuthorized = ScaleShake;
|
||||
MMF_SquashAndStretch.FeedbackTypeAuthorized = SquashAndStretch;
|
||||
MMF_Wiggle.FeedbackTypeAuthorized = Wiggle;
|
||||
MMF_CanvasGroup.FeedbackTypeAuthorized = CanvasGroup;
|
||||
MMF_CanvasGroupBlocksRaycasts.FeedbackTypeAuthorized = CanvasGroupBlocksRaycasts;
|
||||
|
||||
MMF_FloatingText.FeedbackTypeAuthorized = FloatingText;
|
||||
MMF_RectTransformAnchor.FeedbackTypeAuthorized = RectTransformAnchor;
|
||||
MMF_RectTransformOffset.FeedbackTypeAuthorized = RectTransformOffset;
|
||||
MMF_RectTransformPivot.FeedbackTypeAuthorized = RectTransformPivot;
|
||||
MMF_RectTransformSizeDelta.FeedbackTypeAuthorized = RectTransformSizeDelta;
|
||||
MMF_VideoPlayer.FeedbackTypeAuthorized = VideoPlayer;
|
||||
|
||||
#if MM_UI
|
||||
MMF_ShaderController.FeedbackTypeAuthorized = ShaderController;
|
||||
MMF_Graphic.FeedbackTypeAuthorized = Graphic;
|
||||
MMF_GraphicCrossFade.FeedbackTypeAuthorized = GraphicCrossFade;
|
||||
MMF_Image.FeedbackTypeAuthorized = Image;
|
||||
MMF_ImageAlpha.FeedbackTypeAuthorized = ImageAlpha;
|
||||
MMF_ImageFill.FeedbackTypeAuthorized = ImageFill;
|
||||
MMF_ImageRaycastTarget.FeedbackTypeAuthorized = ImageRaycastTarget;
|
||||
MMF_ImageTextureOffset.FeedbackTypeAuthorized = ImageTextureOffset;
|
||||
MMF_ImageTextureScale.FeedbackTypeAuthorized = ImageTextureScale;
|
||||
MMF_Text.FeedbackTypeAuthorized = Text;
|
||||
MMF_TextColor.FeedbackTypeAuthorized = TextColor;
|
||||
MMF_TextFontSize.FeedbackTypeAuthorized = TextFontSize;
|
||||
MMF_Fade.FeedbackTypeAuthorized = Fade;
|
||||
MMF_Flash.FeedbackTypeAuthorized = Flash;
|
||||
#endif
|
||||
|
||||
#if MM_POSTPROCESSING
|
||||
MMF_Bloom.FeedbackTypeAuthorized = Bloom;
|
||||
MMF_ChromaticAberration.FeedbackTypeAuthorized = ChromaticAberration;
|
||||
MMF_ColorGrading.FeedbackTypeAuthorized = ColorGrading;
|
||||
MMF_DepthOfField.FeedbackTypeAuthorized = DepthOfField;
|
||||
MMF_GlobalPPVolumeAutoBlend.FeedbackTypeAuthorized = GlobalPPVolumeAutoBlend;
|
||||
MMF_LensDistortion.FeedbackTypeAuthorized = LensDistortion;
|
||||
MMF_Vignette.FeedbackTypeAuthorized = Vignette;
|
||||
MMF_PPMovingFilter.FeedbackTypeAuthorized = PPMovingFilter;
|
||||
#endif
|
||||
|
||||
#if MM_HDRP
|
||||
MMF_Bloom_HDRP.FeedbackTypeAuthorized = Bloom;
|
||||
MMF_ChromaticAberration_HDRP.FeedbackTypeAuthorized = ChromaticAberration;
|
||||
MMF_LensDistortion_HDRP.FeedbackTypeAuthorized = LensDistortion;
|
||||
MMF_ColorAdjustments_HDRP.FeedbackTypeAuthorized = ColorGrading;
|
||||
MMF_LensDistortion_HDRP.FeedbackTypeAuthorized = LensDistortion;
|
||||
MMF_Vignette_HDRP.FeedbackTypeAuthorized = Vignette;
|
||||
#endif
|
||||
|
||||
#if MM_URP
|
||||
MMF_Bloom_URP.FeedbackTypeAuthorized = Bloom;
|
||||
MMF_ChromaticAberration_URP.FeedbackTypeAuthorized = ChromaticAberration;
|
||||
MMF_LensDistortion_URP.FeedbackTypeAuthorized = LensDistortion;
|
||||
MMF_ColorAdjustments_URP.FeedbackTypeAuthorized = ColorGrading;
|
||||
MMF_LensDistortion_URP.FeedbackTypeAuthorized = LensDistortion;
|
||||
MMF_Vignette_URP.FeedbackTypeAuthorized = Vignette;
|
||||
#endif
|
||||
|
||||
#if MM_UGUI2
|
||||
MMF_TMPAlpha.FeedbackTypeAuthorized = TMPAlpha;
|
||||
MMF_TMPCharacterSpacing.FeedbackTypeAuthorized = TMPCharacterSpacing;
|
||||
MMF_TMPColor.FeedbackTypeAuthorized = TMPColor;
|
||||
MMF_TMPCountTo.FeedbackTypeAuthorized = TMPCountTo;
|
||||
MMF_TMPDilate.FeedbackTypeAuthorized = TMPDilate;
|
||||
MMF_TMPFontSize.FeedbackTypeAuthorized = TMPFontSize;
|
||||
MMF_TMPLineSpacing.FeedbackTypeAuthorized = TMPLineSpacing;
|
||||
MMF_TMPOutlineColor.FeedbackTypeAuthorized = TMPOutlineColor;
|
||||
MMF_TMPOutlineWidth.FeedbackTypeAuthorized = TMPOutlineWidth;
|
||||
MMF_TMPParagraphSpacing.FeedbackTypeAuthorized = TMPParagraphSpacing;
|
||||
MMF_TMPSoftness.FeedbackTypeAuthorized = TMPSoftness;
|
||||
MMF_TMPText.FeedbackTypeAuthorized = TMPText;
|
||||
MMF_TMPTextReveal.FeedbackTypeAuthorized = TMPTextReveal;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
18
Assets/External/Feel/MMFeedbacks/Authorizations/MMFeedbacksAuthorizations.cs.meta
vendored
Normal file
18
Assets/External/Feel/MMFeedbacks/Authorizations/MMFeedbacksAuthorizations.cs.meta
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: be090172b5d6e3149b78c6da8b309d47
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 183370
|
||||
packageName: Feel
|
||||
packageVersion: 5.9.1
|
||||
assetPath: Assets/Feel/MMFeedbacks/Authorizations/MMFeedbacksAuthorizations.cs
|
||||
uploadId: 830868
|
||||
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"reference": "GUID:4a1cb1490dc4df8409b2580d6b44e75e"
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9a55bdc9c20a8d640a83b706174628dd
|
||||
AssemblyDefinitionReferenceImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 183370
|
||||
packageName: Feel
|
||||
packageVersion: 5.9.1
|
||||
assetPath: Assets/Feel/MMFeedbacks/Authorizations/MoreMountains.Feedbacks.Authorizations.asmref
|
||||
uploadId: 830868
|
||||
Reference in New Issue
Block a user