Added Feel plugin
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179
Assets/External/Feel/MMTools/Foundation/MMControls/MMTouchRepositionableJoystick.cs
vendored
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179
Assets/External/Feel/MMTools/Foundation/MMControls/MMTouchRepositionableJoystick.cs
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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#if MM_UI
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using UnityEngine.EventSystems;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// Add this component to a UI rectangle and it'll act as a detection zone for a joystick.
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/// Note that this component extends the MMTouchJoystick class so you don't need to add another joystick to it. It's both the detection zone and the stick itself.
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/// </summary>
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[AddComponentMenu("More Mountains/Tools/Controls/MM Touch Repositionable Joystick")]
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public class MMTouchRepositionableJoystick : MMTouchJoystick, IPointerDownHandler
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{
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[MMInspectorGroup("Repositionable Joystick", true, 22)]
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/// the canvas group to use as the joystick's knob
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[Tooltip("the canvas group to use as the joystick's knob")]
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public CanvasGroup KnobCanvasGroup;
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/// the canvas group to use as the joystick's background
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[Tooltip("the canvas group to use as the joystick's background")]
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public CanvasGroup BackgroundCanvasGroup;
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/// if this is true, the joystick won't be able to travel beyond the bounds of the top level canvas
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[Tooltip("if this is true, the joystick won't be able to travel beyond the bounds of the top level canvas")]
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public bool ConstrainToInitialRectangle = true;
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/// if this is true, the joystick will return back to its initial position when released
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[Tooltip("if this is true, the joystick will return back to its initial position when released")]
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public bool ResetPositionToInitialOnRelease = false;
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protected Vector3 _initialPosition;
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protected Vector3 _newPosition;
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protected CanvasGroup _knobCanvasGroup;
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protected RectTransform _rectTransform;
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/// <summary>
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/// On Start, we instantiate our joystick's image if there's one
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/// </summary>
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protected override void Start()
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{
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base.Start();
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_rectTransform = GetComponent<RectTransform>();
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_initialPosition = BackgroundCanvasGroup.GetComponent<RectTransform>().position;
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}
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/// <summary>
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/// On init we set our knob transform
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/// </summary>
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public override void Initialize()
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{
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base.Initialize();
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SetKnobTransform(KnobCanvasGroup.transform);
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_canvasGroup = KnobCanvasGroup;
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_initialOpacity = _canvasGroup.alpha;
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}
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/// <summary>
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/// When the zone is pressed, we move our joystick accordingly
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/// </summary>
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/// <param name="data">Data.</param>
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public override void OnPointerDown(PointerEventData data)
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{
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_targetOpacity = PressedOpacity;
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OnPointerDownEvent.Invoke();
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_newPosition = ConvertToWorld(data.position);
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if (!WithinBounds())
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{
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return;
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}
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BackgroundCanvasGroup.transform.position = _newPosition;
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SetNeutralPosition(_newPosition);
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_knobTransform.position = _newPosition;
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_initialZPosition = _newPosition.z;
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}
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/// <summary>
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/// Override OnDrag to handle repositionable joystick with rotated camera
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/// </summary>
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public override void OnDrag(PointerEventData eventData)
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{
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OnDragEvent.Invoke();
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_newTargetPosition = ConvertToWorld(eventData.position);
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Vector3 localDelta = TransformToLocalSpace(_newTargetPosition - _neutralPosition);
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localDelta = Vector2.ClampMagnitude(localDelta, ComputedMaxRange);
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if (!HorizontalAxisEnabled)
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{
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localDelta.x = 0;
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}
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if (!VerticalAxisEnabled)
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{
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localDelta.y = 0;
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}
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RawValue.x = EvaluateInputValue(localDelta.x);
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RawValue.y = EvaluateInputValue(localDelta.y);
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_newTargetPosition = _neutralPosition + TransformToWorldSpace(localDelta);
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_newJoystickPosition = _newTargetPosition;
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_newJoystickPosition.z = _initialZPosition;
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_knobTransform.position = _newJoystickPosition;
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}
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/// <summary>
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/// Returns true if the joystick's new position is within the bounds of the top level canvas
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/// </summary>
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/// <returns></returns>
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protected virtual bool WithinBounds()
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{
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if (!ConstrainToInitialRectangle)
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{
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return true;
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}
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Vector2 screenPoint = _newPosition;
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if (ParentCanvasRenderMode == RenderMode.ScreenSpaceCamera && TargetCamera != null)
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{
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screenPoint = TargetCamera.WorldToScreenPoint(_newPosition);
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}
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return RectTransformUtility.RectangleContainsScreenPoint(_rectTransform, screenPoint, TargetCamera);
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}
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/// <summary>
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/// When the player lets go of the stick, we restore our stick's position if needed
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/// </summary>
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/// <param name="eventData">Event data.</param>
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public override void OnPointerUp(PointerEventData eventData)
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{
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base.OnPointerUp(eventData);
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if (ResetPositionToInitialOnRelease)
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{
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BackgroundCanvasGroup.transform.position = _initialPosition;
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_knobTransform.position = _initialPosition;
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}
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}
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#if UNITY_EDITOR
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/// <summary>
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/// Draws gizmos if needed
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/// </summary>
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protected override void OnDrawGizmos()
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{
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if (!DrawGizmos)
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{
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return;
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}
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Handles.color = MMColors.Orange;
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if (!Application.isPlaying)
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{
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if (KnobCanvasGroup != null)
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{
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Handles.DrawWireDisc(KnobCanvasGroup.transform.position, this.transform.forward, ComputedMaxRange);
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}
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else
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{
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Handles.DrawWireDisc(this.transform.position, this.transform.forward, ComputedMaxRange);
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}
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}
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else
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{
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Handles.DrawWireDisc(_neutralPosition, this.transform.forward, ComputedMaxRange);
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}
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}
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#endif
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}
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}
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#endif
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