Added Feel plugin
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295
Assets/External/Feel/NiceVibrations/Scripts/Components/LofeltHaptics.cs
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295
Assets/External/Feel/NiceVibrations/Scripts/Components/LofeltHaptics.cs
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// Copyright (c) Meta Platforms, Inc. and affiliates.
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using UnityEngine;
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using System;
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#if (UNITY_ANDROID && !UNITY_EDITOR)
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using System.Text;
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using System.Runtime.InteropServices;
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#elif (UNITY_IOS && !UNITY_EDITOR)
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using UnityEngine.iOS;
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using System.Runtime.InteropServices;
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#endif
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namespace Lofelt.NiceVibrations
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{
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/// <summary>
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/// C# wrapper for the Lofelt Studio Android and iOS SDK.
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/// </summary>
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///
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/// You should not use this class directly, use HapticController instead, or the
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/// <c>MonoBehaviour</c> classes HapticReceiver and HapticSource.
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///
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/// The Lofelt Studio Android and iOS SDK are included in Nice Vibrations as pre-compiled
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/// binary plugins.
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///
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/// Each method here delegates to either the Android or iOS SDK. The methods should only be
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/// called if DeviceMeetsMinimumPlatformRequirements() returns true, otherwise there will
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/// be runtime errors.
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///
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/// All the methods do nothing when running in the Unity editor.
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///
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/// Before calling any other method, Initialize() needs to be called.
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///
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/// Errors are printed and swallowed, no exceptions are thrown. On iOS, this happens inside
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/// the SDK, on Android this happens with try/catch blocks in this class and in JNIHelpers.
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public static class LofeltHaptics
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{
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#if (UNITY_ANDROID && !UNITY_EDITOR)
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static AndroidJavaObject lofeltHaptics;
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static AndroidJavaObject hapticPatterns;
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static long nativeController;
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// Cache the most commonly used JNI method IDs during initialization.
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// Calling a Java method via its method ID is faster and uses less allocations than
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// calling a method by string, like e.g. 'lofeltHaptics.Call("play")'.
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static IntPtr playMethodId = IntPtr.Zero;
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static IntPtr stopMethodId = IntPtr.Zero;
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static IntPtr seekMethodId = IntPtr.Zero;
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static IntPtr loopMethodId = IntPtr.Zero;
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static IntPtr setAmplitudeMultiplicationMethodId = IntPtr.Zero;
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static IntPtr playMaximumAmplitudePattern = IntPtr.Zero;
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[DllImport("lofelt_sdk")]
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private static extern bool lofeltHapticsLoadDirect(IntPtr controller, [In] byte[] bytes, long size);
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#elif (UNITY_IOS && !UNITY_EDITOR)
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// imports of iOS Framework bindings
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[DllImport("__Internal")]
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private static extern bool lofeltHapticsDeviceMeetsMinimumRequirementsBinding();
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[DllImport("__Internal")]
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private static extern IntPtr lofeltHapticsInitBinding();
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[DllImport("__Internal")]
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private static extern bool lofeltHapticsLoadBinding(IntPtr controller, [In] byte[] bytes, long size);
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[DllImport("__Internal")]
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private static extern bool lofeltHapticsPlayBinding(IntPtr controller);
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[DllImport("__Internal")]
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private static extern bool lofeltHapticsStopBinding(IntPtr controller);
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[DllImport("__Internal")]
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private static extern bool lofeltHapticsSeekBinding(IntPtr controller, float time);
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[DllImport("__Internal")]
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private static extern bool lofeltHapticsSetAmplitudeMultiplicationBinding(IntPtr controller, float factor);
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[DllImport("__Internal")]
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private static extern bool lofeltHapticsSetFrequencyShiftBinding(IntPtr controller, float shift);
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[DllImport("__Internal")]
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private static extern bool lofeltHapticsLoopBinding(IntPtr controller, bool enable);
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[DllImport("__Internal")]
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private static extern float lofeltHapticsGetClipDurationBinding(IntPtr controller);
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[DllImport("__Internal")]
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private static extern bool lofeltHapticsReleaseBinding(IntPtr controller);
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[DllImport("__Internal")]
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private static extern bool lofeltHapticsSystemHapticsTriggerBinding(int type);
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[DllImport("__Internal")]
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private static extern bool lofeltHapticsSystemHapticsInitializeBinding();
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[DllImport("__Internal")]
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private static extern bool lofeltHapticsSystemHapticsReleaseBinding();
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static IntPtr controller = IntPtr.Zero;
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static bool systemHapticsInitialized = false;
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#endif
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/// <summary>
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/// Initializes the iOS framework or Android library plugin.
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/// </summary>
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///
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/// This needs to be called before calling any other method.
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public static void Initialize()
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{
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#if (UNITY_ANDROID && !UNITY_EDITOR)
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try
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{
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using (var unityPlayerClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
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using (var context = unityPlayerClass.GetStatic<AndroidJavaObject>("currentActivity"))
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{
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lofeltHaptics = new AndroidJavaObject("com.lofelt.haptics.LofeltHaptics", context);
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nativeController = lofeltHaptics.Call<long>("getControllerHandle");
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hapticPatterns = new AndroidJavaObject("com.lofelt.haptics.HapticPatterns", context);
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playMethodId = AndroidJNIHelper.GetMethodID(lofeltHaptics.GetRawClass(), "play", "()V", false);
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stopMethodId = AndroidJNIHelper.GetMethodID(lofeltHaptics.GetRawClass(), "stop", "()V", false);
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seekMethodId = AndroidJNIHelper.GetMethodID(lofeltHaptics.GetRawClass(), "seek", "(F)V", false);
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loopMethodId = AndroidJNIHelper.GetMethodID(lofeltHaptics.GetRawClass(), "loop", "(Z)V", false);
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setAmplitudeMultiplicationMethodId = AndroidJNIHelper.GetMethodID(lofeltHaptics.GetRawClass(), "setAmplitudeMultiplication", "(F)V", false);
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playMaximumAmplitudePattern = AndroidJNIHelper.GetMethodID(hapticPatterns.GetRawClass(), "playMaximumAmplitudePattern", "([F)V", false);
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}
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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#elif (UNITY_IOS && !UNITY_EDITOR)
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lofeltHapticsSystemHapticsInitializeBinding();
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systemHapticsInitialized = true;
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controller = lofeltHapticsInitBinding();
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#endif
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}
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/// <summary>
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/// Releases the resources used by the iOS framework or Android library plugin.
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/// </summary>
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public static void Release()
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{
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#if (UNITY_ANDROID && !UNITY_EDITOR)
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try
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{
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lofeltHaptics.Dispose();
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lofeltHaptics = null;
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hapticPatterns.Dispose();
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hapticPatterns = null;
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}
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catch (Exception ex)
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{
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Debug.LogWarning(ex);
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}
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#elif (UNITY_IOS && !UNITY_EDITOR)
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if(DeviceCapabilities.isVersionSupported) {
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lofeltHapticsSystemHapticsReleaseBinding();
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if(controller != IntPtr.Zero) {
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lofeltHapticsReleaseBinding(controller);
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controller = IntPtr.Zero;
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}
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}
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#endif
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}
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public static bool DeviceMeetsMinimumPlatformRequirements()
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{
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#if (UNITY_ANDROID && !UNITY_EDITOR)
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return JNIHelpers.Call<bool>(lofeltHaptics, "deviceMeetsMinimumRequirements");
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#elif (UNITY_IOS && !UNITY_EDITOR)
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return lofeltHapticsDeviceMeetsMinimumRequirementsBinding();
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#else
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return true;
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#endif
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}
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public static void Load(byte[] data)
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{
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#if (UNITY_ANDROID && !UNITY_EDITOR)
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// For performance reasons, we do *not* call into the Java API with
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// `lofeltHaptics.Call("load", data)` here. Instead, we bypass the Java layer and
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// call into the native library directly, saving the costly conversion from
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// C#'s byte[] to Java's byte[].
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//
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// No exception handling needed here, lofeltHapticsLoadDirect() is a native method that
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// doesn't throw an exception and instead logs the error.
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lofeltHapticsLoadDirect((IntPtr)nativeController, data, data.Length);
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#elif (UNITY_IOS && !UNITY_EDITOR)
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lofeltHapticsLoadBinding(controller, data, data.Length);
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#endif
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}
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public static float GetClipDuration()
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{
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#if (UNITY_ANDROID && !UNITY_EDITOR)
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return JNIHelpers.Call<float>(lofeltHaptics, "getClipDuration");
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#elif (UNITY_IOS && !UNITY_EDITOR)
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return lofeltHapticsGetClipDurationBinding(controller);
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#else
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//No haptic clip was loaded with Lofelt SDK, so it returns 0.0f
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return 0.0f;
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#endif
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}
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public static void Play()
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{
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#if (UNITY_ANDROID && !UNITY_EDITOR)
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JNIHelpers.Call(lofeltHaptics, playMethodId);
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#elif (UNITY_IOS && !UNITY_EDITOR)
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lofeltHapticsPlayBinding(controller);
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#endif
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}
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public static void PlayMaximumAmplitudePattern(float[] timings)
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{
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#if (UNITY_ANDROID && !UNITY_EDITOR)
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JNIHelpers.Call(hapticPatterns, playMaximumAmplitudePattern, timings);
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#endif
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}
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public static void Stop()
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{
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#if (UNITY_ANDROID && !UNITY_EDITOR)
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JNIHelpers.Call(lofeltHaptics, stopMethodId);
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#elif (UNITY_IOS && !UNITY_EDITOR)
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lofeltHapticsStopBinding(controller);
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#endif
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}
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public static void StopPattern()
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{
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#if (UNITY_ANDROID && !UNITY_EDITOR)
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try
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{
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hapticPatterns.Call("stopPattern");
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}
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catch (Exception ex)
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{
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Debug.LogWarning(ex);
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}
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#endif
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}
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public static void Seek(float time)
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{
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#if (UNITY_ANDROID && !UNITY_EDITOR)
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JNIHelpers.Call(lofeltHaptics, seekMethodId, time);
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#elif (UNITY_IOS && !UNITY_EDITOR)
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lofeltHapticsSeekBinding(controller, time);
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#endif
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}
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public static void SetAmplitudeMultiplication(float factor)
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{
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#if (UNITY_ANDROID && !UNITY_EDITOR)
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JNIHelpers.Call(lofeltHaptics, setAmplitudeMultiplicationMethodId, factor);
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#elif (UNITY_IOS && !UNITY_EDITOR)
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lofeltHapticsSetAmplitudeMultiplicationBinding(controller, factor);
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#endif
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}
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public static void SetFrequencyShift(float shift)
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{
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#if (UNITY_IOS && !UNITY_EDITOR)
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lofeltHapticsSetFrequencyShiftBinding(controller, shift);
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#endif
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}
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public static void Loop(bool enabled)
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{
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#if (UNITY_ANDROID && !UNITY_EDITOR)
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JNIHelpers.Call(lofeltHaptics, loopMethodId, enabled);
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#elif (UNITY_IOS && !UNITY_EDITOR)
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lofeltHapticsLoopBinding(controller, enabled);
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#endif
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}
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public static void TriggerPresetHaptics(int type)
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{
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#if (UNITY_IOS && !UNITY_EDITOR)
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if (!systemHapticsInitialized)
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{
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lofeltHapticsSystemHapticsInitializeBinding();
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systemHapticsInitialized = true;
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}
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lofeltHapticsSystemHapticsTriggerBinding(type);
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#endif
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}
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}
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}
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