Added anim placeholders for the worker belt animation

This commit is contained in:
2025-12-03 04:22:26 +01:00
parent fa6af89a62
commit 1b8c180425
30 changed files with 5292 additions and 57 deletions

View File

@@ -0,0 +1,44 @@
using Core.SaveLoad;
using UnityEngine;
using Pixelplacement;
using Pixelplacement.TweenSystem;
public class WorkerBeltRoamingBehaviour : AppleState
{
public Spline RoamingSpline;
public Transform workerObjectTransform;
public float roamDuration;
public float roamDelay;
//References to the Worker Gameobject
public GameObject workerBeltObject;
public Animator workerAnimator;
public Vector3 midRoamPosition;
// Reference to the active spline tween so we can pause/stop it
private TweenBase roamingTween;
void OnEnable()
{
workerAnimator.SetBool("isLifting?", false);
Debug.Log("Entered Worker Belt Roaming State");
if (RoamingSpline == null || workerObjectTransform == null)
{
Debug.LogWarning("WorkerBeltRoamingBehaviour: RoamingSpline or workerObjectTransform is not assigned.", this);
return;
}
// Store the returned TweenBase so we can control it later
roamingTween = Tween.Spline(RoamingSpline, workerObjectTransform, 0, 1, false, roamDuration, roamDelay, Tween.EaseLinear, Tween.LoopType.Loop);
}
// Also stop the tween if the GameObject is disabled for any reason (covers StateMachine deactivation)
void OnDisable()
{
midRoamPosition = workerObjectTransform.position;
Debug.Log("WorkerBeltRoamingBehaviour: OnExitState - stopping roaming tween" + midRoamPosition);
roamingTween?.Stop();
}
}