Added anim placeholders for the worker belt animation
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using Core.SaveLoad;
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using UnityEngine;
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using Pixelplacement;
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using Pixelplacement.TweenSystem;
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public class WorkerBeltRoamingBehaviour : AppleState
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{
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public Spline RoamingSpline;
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public Transform workerObjectTransform;
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public float roamDuration;
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public float roamDelay;
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//References to the Worker Gameobject
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public GameObject workerBeltObject;
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public Animator workerAnimator;
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public Vector3 midRoamPosition;
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// Reference to the active spline tween so we can pause/stop it
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private TweenBase roamingTween;
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void OnEnable()
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{
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workerAnimator.SetBool("isLifting?", false);
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Debug.Log("Entered Worker Belt Roaming State");
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if (RoamingSpline == null || workerObjectTransform == null)
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{
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Debug.LogWarning("WorkerBeltRoamingBehaviour: RoamingSpline or workerObjectTransform is not assigned.", this);
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return;
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}
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// Store the returned TweenBase so we can control it later
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roamingTween = Tween.Spline(RoamingSpline, workerObjectTransform, 0, 1, false, roamDuration, roamDelay, Tween.EaseLinear, Tween.LoopType.Loop);
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}
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// Also stop the tween if the GameObject is disabled for any reason (covers StateMachine deactivation)
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void OnDisable()
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{
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midRoamPosition = workerObjectTransform.position;
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Debug.Log("WorkerBeltRoamingBehaviour: OnExitState - stopping roaming tween" + midRoamPosition);
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roamingTween?.Stop();
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}
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}
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