Added anim placeholders for the worker belt animation
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|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: WindowsStoreApps
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites:
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: walk4_0
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 3
|
||||||
|
y: 5
|
||||||
|
width: 142
|
||||||
|
height: 194
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
customData:
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: -1
|
||||||
|
bones: []
|
||||||
|
spriteID: 0f152dac86ceee340800000000000000
|
||||||
|
internalID: 4895109779821842928
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
outline: []
|
||||||
|
customData:
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spriteCustomMetadata:
|
||||||
|
entries: []
|
||||||
|
nameFileIdTable:
|
||||||
|
walk4_0: 4895109779821842928
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,69 @@
|
|||||||
|
using Core.SaveLoad;
|
||||||
|
using UnityEngine;
|
||||||
|
using Pixelplacement;
|
||||||
|
using Pixelplacement.TweenSystem;
|
||||||
|
|
||||||
|
public class WorkerBeltApproachingBehaviour : AppleState
|
||||||
|
{
|
||||||
|
public Spline ApproachingSpline;
|
||||||
|
public Transform workerObjectTransform;
|
||||||
|
public float approachduration;
|
||||||
|
public float approachDelay;
|
||||||
|
|
||||||
|
//References to the Worker Gameobject
|
||||||
|
public GameObject workerBeltObject;
|
||||||
|
public Animator workerAnimator;
|
||||||
|
public WorkerBeltRoamingBehaviour workerBeltRoamingRef;
|
||||||
|
private TweenBase aproachTween;
|
||||||
|
public AppleMachine workerBeltStateMAchineRef;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
|
||||||
|
Transform anchorB = transform.Find("AnchorA");
|
||||||
|
if (anchorB != null)
|
||||||
|
{
|
||||||
|
anchorB.position = workerBeltRoamingRef.midRoamPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log("Entered Worker Belt Approaching State");
|
||||||
|
if (ApproachingSpline == null || workerObjectTransform == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("WorkerBeltApproachingBehaviour: ApproachingSpline or workerObjectTransform is not assigned.", this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Start the tween to move the worker along the approaching spline
|
||||||
|
aproachTween = Tween.Spline(
|
||||||
|
ApproachingSpline,
|
||||||
|
workerObjectTransform,
|
||||||
|
0, 1,
|
||||||
|
false,
|
||||||
|
approachduration,
|
||||||
|
approachDelay,
|
||||||
|
Tween.EaseLinear,
|
||||||
|
Tween.LoopType.None,
|
||||||
|
HandleApproachStarted, // optional
|
||||||
|
HandleApproachFinished // called when spline completes
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
Debug.Log("Exited Worker Belt Approaching State");
|
||||||
|
}
|
||||||
|
|
||||||
|
// callback implementations
|
||||||
|
void HandleApproachStarted()
|
||||||
|
{
|
||||||
|
// optional: play audio/anim etc.
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleApproachFinished()
|
||||||
|
{
|
||||||
|
Debug.Log("Approach tween finished");
|
||||||
|
// cleanup
|
||||||
|
aproachTween?.Stop();
|
||||||
|
workerAnimator.SetBool("isLifting?", true);
|
||||||
|
workerBeltStateMAchineRef.ChangeState(2);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 91332c6209dd81042b43f3d809fb8fe0
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
using Core.SaveLoad;
|
||||||
|
using UnityEngine;
|
||||||
|
using Pixelplacement;
|
||||||
|
using Pixelplacement.TweenSystem;
|
||||||
|
|
||||||
|
public class WorkerBeltRoamingBehaviour : AppleState
|
||||||
|
{
|
||||||
|
public Spline RoamingSpline;
|
||||||
|
public Transform workerObjectTransform;
|
||||||
|
public float roamDuration;
|
||||||
|
public float roamDelay;
|
||||||
|
|
||||||
|
//References to the Worker Gameobject
|
||||||
|
public GameObject workerBeltObject;
|
||||||
|
public Animator workerAnimator;
|
||||||
|
public Vector3 midRoamPosition;
|
||||||
|
|
||||||
|
// Reference to the active spline tween so we can pause/stop it
|
||||||
|
private TweenBase roamingTween;
|
||||||
|
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
workerAnimator.SetBool("isLifting?", false);
|
||||||
|
Debug.Log("Entered Worker Belt Roaming State");
|
||||||
|
|
||||||
|
if (RoamingSpline == null || workerObjectTransform == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("WorkerBeltRoamingBehaviour: RoamingSpline or workerObjectTransform is not assigned.", this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Store the returned TweenBase so we can control it later
|
||||||
|
roamingTween = Tween.Spline(RoamingSpline, workerObjectTransform, 0, 1, false, roamDuration, roamDelay, Tween.EaseLinear, Tween.LoopType.Loop);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Also stop the tween if the GameObject is disabled for any reason (covers StateMachine deactivation)
|
||||||
|
void OnDisable()
|
||||||
|
{
|
||||||
|
midRoamPosition = workerObjectTransform.position;
|
||||||
|
Debug.Log("WorkerBeltRoamingBehaviour: OnExitState - stopping roaming tween" + midRoamPosition);
|
||||||
|
roamingTween?.Stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a56c71f58f682734187995e25bf53ff9
|
||||||
@@ -0,0 +1,76 @@
|
|||||||
|
using Core.SaveLoad;
|
||||||
|
using UnityEngine;
|
||||||
|
using Pixelplacement;
|
||||||
|
using Pixelplacement.TweenSystem;
|
||||||
|
|
||||||
|
public class WorkerBeltReturningBehaviour : AppleState
|
||||||
|
{
|
||||||
|
public Spline ReturningSpline;
|
||||||
|
public Transform workerObjectTransform;
|
||||||
|
public float returnduration;
|
||||||
|
public float returnDelay;
|
||||||
|
|
||||||
|
|
||||||
|
public GameObject workerBeltObject;
|
||||||
|
public Animator workerAnimator;
|
||||||
|
private TweenBase returnTween;
|
||||||
|
public AppleMachine workerBeltStateMAchineRef;
|
||||||
|
public Transform StartingAnchor;
|
||||||
|
public Transform EndingAnchor;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
Transform anchorA = transform.Find("AnchorA");
|
||||||
|
if (anchorA != null)
|
||||||
|
{
|
||||||
|
anchorA.position = StartingAnchor.position;
|
||||||
|
}
|
||||||
|
Transform anchorB = transform.Find("AnchorB");
|
||||||
|
if (anchorB != null)
|
||||||
|
{
|
||||||
|
anchorB.position = EndingAnchor.position;
|
||||||
|
}
|
||||||
|
workerAnimator.SetBool("isLifting?", false);
|
||||||
|
|
||||||
|
Debug.Log("Entered Worker Belt Returning State");
|
||||||
|
if (ReturningSpline == null || workerObjectTransform == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("WorkerBeltApproachingBehaviour: ApproachingSpline or workerObjectTransform is not assigned.", this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Start the tween to move the worker along the approaching spline
|
||||||
|
returnTween = Tween.Spline(
|
||||||
|
ReturningSpline,
|
||||||
|
workerObjectTransform,
|
||||||
|
0, 1,
|
||||||
|
false,
|
||||||
|
returnduration,
|
||||||
|
returnDelay,
|
||||||
|
Tween.EaseLinear,
|
||||||
|
Tween.LoopType.None,
|
||||||
|
HandleApproachStarted, // optional
|
||||||
|
HandleApproachFinished // called when spline completes
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
Debug.Log("Exited Worker Belt Returning State");
|
||||||
|
}
|
||||||
|
|
||||||
|
// callback implementations
|
||||||
|
void HandleApproachStarted()
|
||||||
|
{
|
||||||
|
// optional: play audio/anim etc.
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleApproachFinished()
|
||||||
|
{
|
||||||
|
|
||||||
|
Debug.Log("Return tween finished");
|
||||||
|
// cleanup
|
||||||
|
returnTween?.Stop();
|
||||||
|
workerBeltStateMAchineRef.ChangeState(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5d61b4497a5a14d42a04675ed619b560
|
||||||
Reference in New Issue
Block a user