Worker barely working

This commit is contained in:
2025-12-04 14:38:32 +01:00
parent e60d516e7e
commit 1c64c67cf8
208 changed files with 19089 additions and 1240 deletions

View File

@@ -2,6 +2,7 @@ using Core.SaveLoad;
using UnityEngine;
using Pixelplacement;
using Pixelplacement.TweenSystem;
using System.Collections;
public class WorkerBeltRoamingBehaviour : AppleState
{
@@ -9,6 +10,9 @@ public class WorkerBeltRoamingBehaviour : AppleState
public Transform workerObjectTransform;
public float roamDuration;
public float roamDelay;
public bool walkingRight;
public bool pantsLess;
public Coroutine pantsRoutine;
//References to the Worker Gameobject
public GameObject workerBeltObject;
@@ -32,6 +36,11 @@ public class WorkerBeltRoamingBehaviour : AppleState
// Store the returned TweenBase so we can control it later
roamingTween = Tween.Spline(RoamingSpline, workerObjectTransform, 0, 1, false, roamDuration, roamDelay, Tween.EaseLinear, Tween.LoopType.Loop);
if (pantsLess)
{
pantsRoutine = StartCoroutine(RandomFallChance());
}
}
// Also stop the tween if the GameObject is disabled for any reason (covers StateMachine deactivation)
@@ -41,4 +50,40 @@ public class WorkerBeltRoamingBehaviour : AppleState
Debug.Log("WorkerBeltRoamingBehaviour: OnExitState - stopping roaming tween" + midRoamPosition);
roamingTween?.Stop();
}
public void Update()
{
if (RoamingSpline.GetDirection(roamingTween.Percentage).x > 0.1)
workerAnimator.SetBool("walkingRight?", true);
else
workerAnimator.SetBool("walkingRight?", false);
}
IEnumerator RandomFallChance()
{
while (pantsLess)
yield return new WaitForSeconds(2);
CheckForFall();
}
public void CheckForFall()
{
int _randNumber;
_randNumber = Random.Range(0, 1);
if (_randNumber > 5)
{
workerAnimator.SetTrigger("shouldFall?");
}
}
public void OnDestroy()
{
if (pantsRoutine != null)
{
StopCoroutine(pantsRoutine);
}
}
}