diff --git a/Assets/Scripts/Core/DebugUIMessage.cs b/Assets/Scripts/Core/DebugUIMessage.cs
index 369df7d4..747e43e3 100644
--- a/Assets/Scripts/Core/DebugUIMessage.cs
+++ b/Assets/Scripts/Core/DebugUIMessage.cs
@@ -1,6 +1,8 @@
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
+using AppleHills.Core.Settings;
+using Core;
public class DebugUIMessage : MonoBehaviour
{
@@ -17,6 +19,14 @@ public class DebugUIMessage : MonoBehaviour
///
public static void Show(string message, Color displayColor, float duration = 2f)
{
+ #if UNITY_EDITOR
+ var divingDevSettings = DeveloperSettingsProvider.Instance.GetSettings();
+ if (divingDevSettings && !divingDevSettings.ShowDebugUiMessages)
+ {
+ Logging.Debug($"[DebugUIMessage] Loggig debug message: {message}");
+ return;
+ }
+
if (instance == null)
{
var go = new GameObject("DebugUIMessage");
@@ -25,6 +35,9 @@ public class DebugUIMessage : MonoBehaviour
DontDestroyOnLoad(go);
}
instance.ShowMessage(message, duration, displayColor);
+ # else
+ Logging.Debug($"[DebugUIMessage] Loggig debug message: {message}");
+ #endif
}
///
diff --git a/Assets/Scripts/Core/Settings/Developer/DebugSettings.cs b/Assets/Scripts/Core/Settings/Developer/DebugSettings.cs
index f0dfffb5..ed9c3789 100644
--- a/Assets/Scripts/Core/Settings/Developer/DebugSettings.cs
+++ b/Assets/Scripts/Core/Settings/Developer/DebugSettings.cs
@@ -21,31 +21,12 @@ namespace AppleHills.Core.Settings
[CreateAssetMenu(fileName = "DebugSettings", menuName = "AppleHills/Developer Settings/Debug", order = 2)]
public class DebugSettings : BaseDeveloperSettings
{
- [Header("Visualization")]
- [Tooltip("Show colliders for game objects")]
- [SerializeField] private bool showColliders = false;
-
- [Tooltip("Show performance statistics (FPS, memory usage, etc.)")]
- [SerializeField] private bool showPerformanceStats = false;
-
- [Header("Logging")]
- [Tooltip("Level of detail for logging")]
- [SerializeField] private LogVerbosity logLevel = LogVerbosity.Warnings;
-
- [Header("Gameplay")]
- [Tooltip("Make player invulnerable and ignore gameplay restrictions")]
- [SerializeField] private bool godMode = false;
-
- [Tooltip("Global time scale for debugging animations and effects")]
- [Range(0.1f, 10f)]
- [SerializeField] private float timeScale = 1.0f;
+ [Header("Visual Debugging Options")]
+ [Tooltip("Should debug messages be show on screen in Editor")]
+ [SerializeField] private bool showDebugUiMessages = false;
// Property getters
- public bool ShowColliders => showColliders;
- public bool ShowPerformanceStats => showPerformanceStats;
- public LogVerbosity LogLevel => logLevel;
- public bool GodMode => godMode;
- public float TimeScale => timeScale;
+ public bool ShowDebugUiMessages => showDebugUiMessages;
public override void OnValidate()
{
@@ -54,8 +35,7 @@ namespace AppleHills.Core.Settings
// Apply any immediate effects when values change in the editor
if (Application.isPlaying)
{
- // Set time scale directly when changed in editor
- Time.timeScale = timeScale;
+
}
}
}
diff --git a/Assets/Settings/Developer/DebugSettings.asset b/Assets/Settings/Developer/DebugSettings.asset
index 38822d61..483f1b91 100644
--- a/Assets/Settings/Developer/DebugSettings.asset
+++ b/Assets/Settings/Developer/DebugSettings.asset
@@ -12,8 +12,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d9fd485d4ab84bea9946425e742ccd9c, type: 3}
m_Name: DebugSettings
m_EditorClassIdentifier: AppleHillsScripts::AppleHills.Core.Settings.DebugSettings
- showColliders: 0
- showPerformanceStats: 0
- logLevel: 2
- godMode: 0
- timeScale: 7.09
+ showDebugUiMessages: 1