Changes to cement Factory, adjusting colliders and sprite orders.

This commit is contained in:
2025-12-16 15:18:28 +01:00
parent c7630b32bb
commit 1e56520367
7 changed files with 635 additions and 355 deletions

View File

@@ -49,8 +49,8 @@ TextureImporter:
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 7
spritePivot: {x: 0.5, y: 0.5}
alignment: 9
spritePivot: {x: 0.5, y: 0.2}
spritePixelsToUnits: 40
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
@@ -135,6 +135,19 @@ TextureImporter:
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
@@ -147,7 +160,7 @@ TextureImporter:
width: 1800
height: 736
alignment: 0
pivot: {x: 0, y: 0}
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
@@ -165,7 +178,7 @@ TextureImporter:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
internalID: 1537655665
vertices: []
indices:
edges: []