Update the Addressables build info and structure to accomodate for new settings assets. Application builds and works on a phone now
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e5d17a21594effb4e9591490b009e7aa, type: 3}
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m_Name: Settings_BundledAssetGroupSchema
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m_EditorClassIdentifier: Unity.Addressables.Editor::UnityEditor.AddressableAssets.Settings.GroupSchemas.BundledAssetGroupSchema
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m_Group: {fileID: 11400000, guid: e25c7672a65b5974bb354fcfb2a8400c, type: 2}
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m_InternalBundleIdMode: 1
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m_Compression: 1
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m_IncludeAddressInCatalog: 1
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m_IncludeGUIDInCatalog: 1
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m_IncludeLabelsInCatalog: 1
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m_InternalIdNamingMode: 0
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m_CacheClearBehavior: 0
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m_IncludeInBuild: 1
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m_BundledAssetProviderType:
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m_AssemblyName: Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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m_ClassName: UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider
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m_StripDownloadOptions: 0
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m_ForceUniqueProvider: 0
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m_UseAssetBundleCache: 1
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m_UseAssetBundleCrc: 1
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m_UseAssetBundleCrcForCachedBundles: 1
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m_UseUWRForLocalBundles: 0
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m_Timeout: 0
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m_ChunkedTransfer: 0
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m_RedirectLimit: -1
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m_RetryCount: 0
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m_BuildPath:
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m_Id: c258e2bcd3e8ac742ba98f152c0e6322
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m_LoadPath:
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m_Id: 88323bf0b2ef98446961cedd6232bd47
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m_BundleMode: 0
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m_AssetBundleProviderType:
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m_AssemblyName: Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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m_ClassName: UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider
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m_UseDefaultSchemaSettings: 0
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m_SelectedPathPairIndex: 0
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m_BundleNaming: 0
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m_AssetLoadMode: 0
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 49b3dee5fdd389a46be70ffe35d73d2c
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,16 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5834b5087d578d24c926ce20cd31e6d6, type: 3}
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m_Name: Settings_ContentUpdateGroupSchema
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m_EditorClassIdentifier: Unity.Addressables.Editor::UnityEditor.AddressableAssets.Settings.GroupSchemas.ContentUpdateGroupSchema
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m_Group: {fileID: 11400000, guid: e25c7672a65b5974bb354fcfb2a8400c, type: 2}
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m_StaticContent: 0
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 4349a1d3bc46eeb438cd86ad8997152d
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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