Update the Addressables build info and structure to accomodate for new settings assets. Application builds and works on a phone now
This commit is contained in:
@@ -0,0 +1,48 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e5d17a21594effb4e9591490b009e7aa, type: 3}
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m_Name: Settings_BundledAssetGroupSchema
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m_EditorClassIdentifier: Unity.Addressables.Editor::UnityEditor.AddressableAssets.Settings.GroupSchemas.BundledAssetGroupSchema
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m_Group: {fileID: 11400000, guid: e25c7672a65b5974bb354fcfb2a8400c, type: 2}
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m_InternalBundleIdMode: 1
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m_Compression: 1
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m_IncludeAddressInCatalog: 1
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m_IncludeGUIDInCatalog: 1
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m_IncludeLabelsInCatalog: 1
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m_InternalIdNamingMode: 0
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m_CacheClearBehavior: 0
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m_IncludeInBuild: 1
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m_BundledAssetProviderType:
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m_AssemblyName: Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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m_ClassName: UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider
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m_StripDownloadOptions: 0
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m_ForceUniqueProvider: 0
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m_UseAssetBundleCache: 1
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m_UseAssetBundleCrc: 1
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m_UseAssetBundleCrcForCachedBundles: 1
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m_UseUWRForLocalBundles: 0
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m_Timeout: 0
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m_ChunkedTransfer: 0
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m_RedirectLimit: -1
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m_RetryCount: 0
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m_BuildPath:
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m_Id: c258e2bcd3e8ac742ba98f152c0e6322
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m_LoadPath:
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m_Id: 88323bf0b2ef98446961cedd6232bd47
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m_BundleMode: 0
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m_AssetBundleProviderType:
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m_AssemblyName: Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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m_ClassName: UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider
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m_UseDefaultSchemaSettings: 0
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m_SelectedPathPairIndex: 0
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m_BundleNaming: 0
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m_AssetLoadMode: 0
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 49b3dee5fdd389a46be70ffe35d73d2c
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,16 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5834b5087d578d24c926ce20cd31e6d6, type: 3}
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m_Name: Settings_ContentUpdateGroupSchema
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m_EditorClassIdentifier: Unity.Addressables.Editor::UnityEditor.AddressableAssets.Settings.GroupSchemas.ContentUpdateGroupSchema
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m_Group: {fileID: 11400000, guid: e25c7672a65b5974bb354fcfb2a8400c, type: 2}
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m_StaticContent: 0
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 4349a1d3bc46eeb438cd86ad8997152d
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -38,4 +38,6 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_Settings: {fileID: 11400000, guid: 11da9bb90d9dd5848b4f7629415a6937, type: 2}
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m_SchemaSet:
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m_Schemas: []
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m_Schemas:
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- {fileID: 11400000, guid: 49b3dee5fdd389a46be70ffe35d73d2c, type: 2}
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- {fileID: 11400000, guid: 4349a1d3bc46eeb438cd86ad8997152d, type: 2}
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@@ -131,6 +131,9 @@ MonoBehaviour:
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m_PrefilterNativeRenderPass: 1
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m_PrefilterUseLegacyLightmaps: 0
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m_PrefilterBicubicLightmapSampling: 1
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m_PrefilterReflectionProbeBlending: 1
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m_PrefilterReflectionProbeBoxProjection: 1
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m_PrefilterReflectionProbeAtlas: 1
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m_ShaderVariantLogLevel: 0
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m_ShadowCascades: 0
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m_Textures:
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@@ -63,7 +63,19 @@ MonoBehaviour:
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- rid: 7785851992983994373
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- rid: 1219994508087787520
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m_RuntimeSettings:
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m_List: []
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m_List:
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- rid: 7752762179098771456
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- rid: 7752762179098771457
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- rid: 7752762179098771459
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- rid: 7752762179098771461
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- rid: 7752762179098771462
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- rid: 7752762179098771464
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- rid: 7752762179098771466
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- rid: 7752762179098771468
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- rid: 7752762179098771472
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- rid: 7752762179098771476
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- rid: 7785851992983994372
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- rid: 7785851992983994373
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m_AssetVersion: 8
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m_ObsoleteDefaultVolumeProfile: {fileID: 0}
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m_RenderingLayerNames:
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@@ -86,6 +86,7 @@ PlayerSettings:
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muteOtherAudioSources: 0
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Prepare IOS For Recording: 0
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Force IOS Speakers When Recording: 0
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audioSpatialExperience: 0
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deferSystemGesturesMode: 0
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hideHomeButton: 0
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submitAnalytics: 1
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@@ -132,6 +133,7 @@ PlayerSettings:
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switchNVNMaxPublicSamplerIDCount: 0
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switchMaxWorkerMultiple: 8
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switchNVNGraphicsFirmwareMemory: 32
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switchGraphicsJobsSyncAfterKick: 1
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vulkanNumSwapchainBuffers: 3
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vulkanEnableSetSRGBWrite: 0
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vulkanEnablePreTransform: 0
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@@ -275,6 +277,9 @@ PlayerSettings:
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AndroidBuildApkPerCpuArchitecture: 0
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AndroidTVCompatibility: 0
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AndroidIsGame: 1
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androidAppCategory: 3
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useAndroidAppCategory: 1
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androidAppCategoryOther:
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AndroidEnableTango: 0
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androidEnableBanner: 1
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androidUseLowAccuracyLocation: 0
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