Update the card kerfufle
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@@ -0,0 +1,118 @@
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using Core.SaveLoad;
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using Pixelplacement.TweenSystem;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UI.CardSystem.StateMachine.States
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{
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/// <summary>
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/// Idle state - card back is showing with gentle hover animation.
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/// Waiting for click to flip and reveal.
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/// Based on FlippableCard's idle behavior.
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/// </summary>
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public class CardIdleState : AppleState, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler
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{
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[Header("State-Owned Visuals")]
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[SerializeField] private GameObject cardBackVisual;
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[Header("Idle Hover Settings")]
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[SerializeField] private bool enableIdleHover = true;
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[SerializeField] private float idleHoverHeight = 10f;
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[SerializeField] private float idleHoverDuration = 1.5f;
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[SerializeField] private float hoverScaleMultiplier = 1.05f;
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private CardContext _context;
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private TweenBase _idleHoverTween;
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private Vector2 _originalPosition;
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private void Awake()
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{
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_context = GetComponentInParent<CardContext>();
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}
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public override void OnEnterState()
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{
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// Show card back, hide card front
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if (cardBackVisual != null)
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{
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cardBackVisual.SetActive(true);
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// Ensure card back is at 0° rotation (facing camera)
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cardBackVisual.transform.localRotation = Quaternion.Euler(0, 0, 0);
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}
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if (_context.CardDisplay != null)
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{
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_context.CardDisplay.gameObject.SetActive(false);
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// Ensure card front starts at 180° rotation (flipped away)
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_context.CardDisplay.transform.localRotation = Quaternion.Euler(0, 180, 0);
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}
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// Save original position for hover animation
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RectTransform rectTransform = _context.RootTransform.GetComponent<RectTransform>();
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if (rectTransform != null)
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{
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_originalPosition = rectTransform.anchoredPosition;
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}
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// Start idle hover animation
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if (enableIdleHover && _context.Animator != null)
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{
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_idleHoverTween = _context.Animator.StartIdleHover(idleHoverHeight, idleHoverDuration);
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}
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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// Scale up slightly on hover
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if (_context.Animator != null)
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{
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_context.Animator.AnimateScale(Vector3.one * hoverScaleMultiplier, 0.2f);
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}
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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// Scale back to normal
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if (_context.Animator != null)
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{
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_context.Animator.AnimateScale(Vector3.one, 0.2f);
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}
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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// Click to flip - transition to flipping state
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_context.StateMachine.ChangeState("FlippingState");
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}
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private void OnDisable()
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{
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// Stop idle hover animation when leaving state
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if (_idleHoverTween != null)
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{
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_idleHoverTween.Stop();
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_idleHoverTween = null;
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// Return to original position
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RectTransform rectTransform = _context.RootTransform.GetComponent<RectTransform>();
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if (rectTransform != null && _context.Animator != null)
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{
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_context.Animator.AnimateAnchoredPosition(_originalPosition, 0.3f);
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}
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}
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// Reset scale
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if (_context.Animator != null)
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{
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_context.Animator.AnimateScale(Vector3.one, 0.2f);
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}
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// Hide card back when leaving state
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if (cardBackVisual != null)
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{
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cardBackVisual.SetActive(false);
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}
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}
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}
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}
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