Commmit minigame and tile logic
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@@ -131,7 +131,7 @@ namespace AppleHills.Core.Settings
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[SerializeField] private LayerMask playerObstacleLayerMask = -1;
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[Tooltip("Whether to block player input during damage immunity period")]
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[SerializeField] private bool blockInputDuringImmunity = true;
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[SerializeField] private bool blockInputDuringImmunity;
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[Tooltip("Type of bump response: 0=Impulse, 1=SmoothToCenter")]
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[SerializeField] private BumpMode bumpMode = BumpMode.Impulse;
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