Commmit minigame and tile logic
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using UnityEngine;
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public class decorationSpawner : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 711fdad9f8a4ece45aeed22006b3e4f4
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