Commmit minigame and tile logic

This commit is contained in:
2025-10-10 14:45:23 +02:00
parent 6b1eb45490
commit 1fe48c995b
9 changed files with 433 additions and 59 deletions

View File

@@ -37,18 +37,18 @@ MonoBehaviour:
playerBlinkDamageColor: {r: 1, g: 0, b: 0, a: 1}
playerBlinkRate: 0.15
playerDamageColorAlpha: 0.7
playerWobbleFrequency: 1.5
playerBaseWobbleAmplitude: 8
playerSpeedToAmplitude: 2
playerMaxRotationLimit: 45
playerVerticalFrequency: 0.5
playerWobbleFrequency: 1.2
playerBaseWobbleAmplitude: 5
playerSpeedToAmplitude: 1
playerMaxRotationLimit: 40
playerVerticalFrequency: 0.4
playerVerticalAmplitude: 0.2
playerVelocitySmoothing: 10
playerRotationSmoothing: 10
playerObstacleLayerMask:
serializedVersion: 2
m_Bits: 5120
blockInputDuringImmunity: 1
blockInputDuringImmunity: 0
bumpMode: 0
bumpCurve:
serializedVersion: 2

View File

@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0ce4dba7a1c54e73b1b3d7131a1c0570, type: 3}
m_Name: DivingMinigameSettings
m_EditorClassIdentifier:
lerpSpeed: 2
lerpSpeed: 6
maxOffset: 10
clampXMin: -3.5
clampXMax: 3.5
@@ -45,7 +45,7 @@ MonoBehaviour:
obstacleSpawnCollisionRadius: 1
normalizedObstacleMinMoveSpeed: 1
normalizedObstacleMaxMoveSpeed: 3
damageImmunityDuration: 1
bumpForce: 5
damageImmunityDuration: 2.5
bumpForce: 2
smoothMoveSpeed: 8
blockInputDuringBump: 1
blockInputDuringBump: 0