Further updates to state machines

This commit is contained in:
Michal Pikulski
2025-11-05 13:48:25 +01:00
parent 15fe4bdce6
commit 210823344a
25 changed files with 2209 additions and 4382 deletions

View File

@@ -1,5 +1,6 @@
using System.Collections.Generic;
using UnityEngine;
using Interactions;
namespace AppleHills.Core.Settings
{
@@ -88,5 +89,31 @@ namespace AppleHills.Core.Settings
}
return null;
}
/// <summary>
/// Finds a pickup prefab by its itemData.itemId.
/// Searches through combination rules to find result prefabs.
/// Used to spawn dynamically created items during save/load.
/// </summary>
public GameObject FindPickupPrefabByItemId(string itemId)
{
if (string.IsNullOrEmpty(itemId) || combinationRules == null)
return null;
// Search through combination rules to find a result prefab with matching itemId
foreach (var rule in combinationRules)
{
if (rule.resultPrefab != null)
{
var pickup = rule.resultPrefab.GetComponent<Pickup>();
if (pickup != null && pickup.itemData != null && pickup.itemData.itemId == itemId)
{
return rule.resultPrefab;
}
}
}
return null;
}
}
}

View File

@@ -57,6 +57,7 @@ namespace AppleHills.Core.Settings
// Methods to query item configurations
CombinationRule GetCombinationRule(PickupItemData item1, PickupItemData item2);
SlotItemConfig GetSlotItemConfig(PickupItemData slotItem);
GameObject FindPickupPrefabByItemId(string itemId);
}
/// <summary>