Further updates to state machines
This commit is contained in:
@@ -2,6 +2,7 @@ using UnityEngine;
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using Pixelplacement;
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using System.Collections;
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using Core;
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using Core.SaveLoad;
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using UnityEngine.Audio;
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public class PicnicBehaviour : MonoBehaviour
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@@ -12,7 +13,7 @@ public class PicnicBehaviour : MonoBehaviour
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public float getFlirtyMin = 1f;
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public float getFlirtyMax = 3f;
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private StateMachine stateMachine;
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private AppleMachine stateMachine;
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private Animator animator;
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[Header("The FakeChocolate to destroy!")]
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@@ -32,7 +33,7 @@ public class PicnicBehaviour : MonoBehaviour
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void Awake()
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{
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stateMachine = GetComponent<StateMachine>();
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stateMachine = GetComponent<AppleMachine>();
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animator = GetComponent<Animator>();
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_audioSource = GetComponent<AppleAudioSource>();
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}
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@@ -97,90 +97,7 @@ AnimationClip:
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attribute: m_Sprite
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path: SoundBird
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value: {fileID: -1414182512, guid: 9d1670b18fc5fa8459596f1ddd4a4bd7, type: 3}
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attribute: m_Sprite
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path: SoundBirdTakeoff/SoundBirdTakeOffAnim
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path:
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classID: 212
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script: {fileID: 0}
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flags: 2
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@@ -192,16 +109,7 @@ AnimationClip:
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m_ClipBindingConstant:
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genericBindings:
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- serializedVersion: 2
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path: 1707885837
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attribute: 0
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script: {fileID: 0}
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typeID: 212
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customType: 23
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isPPtrCurve: 1
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isIntCurve: 0
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isSerializeReferenceCurve: 0
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path: 631576921
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path: 0
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attribute: 0
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script: {fileID: 0}
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typeID: 212
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@@ -248,44 +156,6 @@ AnimationClip:
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m_AnimationClipSettings:
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serializedVersion: 2
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m_AdditiveReferencePoseClip: {fileID: 0}
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@@ -1,4 +1,5 @@
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using Core;
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using Core.SaveLoad;
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using Pixelplacement;
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using UnityEngine;
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@@ -8,7 +9,7 @@ public class SoundGenerator : MonoBehaviour
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[SerializeField] private Sprite exitSprite;
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[SerializeField] private AudioClip enterSound;
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[SerializeField] private AppleAudioSource audioSource;
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[SerializeField] private StateMachine soundBirdSMRef;
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[SerializeField] private AppleMachine soundBirdSMRef;
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[SerializeField] private soundBird_CanFly soundbirdHearingCheck;
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private bool playerInside = false;
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@@ -37,7 +38,7 @@ public class SoundGenerator : MonoBehaviour
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{
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audioSource.audioSource.PlayOneShot(enterSound);
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}
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if (soundBirdSMRef != null && soundBirdSMRef.currentState.name == "SoundBird" && soundbirdHearingCheck.canFly == true)
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if (soundBirdSMRef != null && soundBirdSMRef.currentState.name.ToLower().Contains("soundbird") && soundbirdHearingCheck.canFly == true)
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{
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soundBirdSMRef.ChangeState("SoundBirdTakeoff");
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@@ -1,6 +1,7 @@
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using UnityEngine;
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using Unity.Cinemachine;
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using System.Collections;
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using Core.SaveLoad;
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using Pixelplacement;
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public class cameraSwitcher : MonoBehaviour
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@@ -12,7 +13,7 @@ public class cameraSwitcher : MonoBehaviour
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[SerializeField] private float transitionDuration = 0.5f; // Duration of the transition
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[SerializeField] private soundBird_FlyingBehaviour flyingBehaviour;
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[SerializeField] private soundBird_TakeOffBehaviour takeOffBehaviour; // New reference
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[SerializeField] private StateMachine birdStateMachine;
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[SerializeField] private AppleMachine birdStateMachine;
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private int playerInsideCount = 0;
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private Coroutine zoomCoroutine;
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@@ -32,6 +33,9 @@ public class cameraSwitcher : MonoBehaviour
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private void OnTriggerExit2D(Collider2D other)
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{
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if (!gameObject.activeInHierarchy)
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return;
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if (other.CompareTag("Player"))
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{
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playerInsideCount--;
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@@ -1,3 +1,4 @@
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using Core.SaveLoad;
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using Pixelplacement;
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using Pixelplacement.TweenSystem;
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using UnityEngine;
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@@ -10,7 +11,7 @@ public class soundBird_FlyingBehaviour : MonoBehaviour
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public float flightDelay;
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public float cooldownTime;
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private StateMachine stateMachine;
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private AppleMachine stateMachine;
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private Animator animator;
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private TweenBase objectTween;
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//private Coroutine cooldownCoroutine;
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@@ -21,7 +22,7 @@ public class soundBird_FlyingBehaviour : MonoBehaviour
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void Awake()
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{
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stateMachine = GetComponentInParent<StateMachine>();
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stateMachine = GetComponentInParent<AppleMachine>();
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animator = GetComponentInParent<Animator>();
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}
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@@ -1,3 +1,4 @@
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using Core.SaveLoad;
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using Pixelplacement;
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using Pixelplacement.TweenSystem;
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using UnityEngine;
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@@ -9,7 +10,7 @@ public class soundBird_LandingBehaviour1 : MonoBehaviour
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public float flightDuration;
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public float flightDelay;
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public soundBird_FlyingBehaviour flyingBehaviour;
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private StateMachine stateMachine;
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private AppleMachine stateMachine;
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private Animator animator;
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private TweenBase objectTween;
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@@ -18,7 +19,7 @@ public class soundBird_LandingBehaviour1 : MonoBehaviour
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void Awake()
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{
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stateMachine = GetComponentInParent<StateMachine>();
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stateMachine = GetComponentInParent<AppleMachine>();
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animator = GetComponentInParent<Animator>();
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}
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@@ -52,7 +53,7 @@ public class soundBird_LandingBehaviour1 : MonoBehaviour
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if (stateMachine != null)
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{
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animator.SetBool("isScared", false);
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stateMachine.ChangeState("SoundBird"); // Change to the desired state name
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stateMachine.ChangeState(0); // Change to the desired state name
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}
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}
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@@ -1,3 +1,4 @@
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using Core.SaveLoad;
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using Pixelplacement;
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using Pixelplacement.TweenSystem;
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using UnityEngine;
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@@ -9,7 +10,7 @@ public class soundBird_TakeOffBehaviour : MonoBehaviour
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public Transform SoundBirdObject;
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public float flightDuration;
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public float flightDelay;
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private StateMachine stateMachine;
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private AppleMachine stateMachine;
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private Animator animator;
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private TweenBase objectTween;
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public soundBird_FlyingBehaviour flyingBehaviour;
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@@ -18,7 +19,7 @@ public class soundBird_TakeOffBehaviour : MonoBehaviour
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void Awake()
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{
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stateMachine = GetComponentInParent<StateMachine>();
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stateMachine = GetComponentInParent<AppleMachine>();
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animator = GetComponentInParent<Animator>();
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}
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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